Base Class: Warlock
Deep within winding caverns and across the vast open lands of Tel’Drannar, the essence of Aether and his godly successors, Progenitor and Prime, still lingers. While in most cases this essence remains invisible to the naked eye, it is capable of forming and altering mortal life in remarkably palpable ways.
Your patron is the cosmological joining of Awnir, the One Who Endures, and Henir, the Eye of Beauty–a Lingering Dyad. Though none of the gods, Prime and Dark alike, would ever lower themselves to pacts and deals, it is this strange lingering essence of a slain god that enables the few that follow the way of the Dyad to manifest powers in bizarre and unique ways.
Expanded Spell List
1st-level Lingering Dyad feature
The Lingering Dyad lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fathomless Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | false life, cure wounds |
| 2nd | spiritual weapon, silence |
| 3rd | revivify, speak with dead |
| 4th | death ward, locate creature |
| 5th | commune, wall of force |
Bonus Cantrip
At 1st level, you learn the spare the dying cantrip. It counts as warlock cantrips for you, but it doesn't count against your number of cantrips known.
Bird of Peace
1st-level Lingering Dyad feature
Starting at 1st level, you gain the service of a spirit sent by the Lingering Dyad to watch over you. The spirit assumes the form and game statistics of an owl, and it always obeys your commands, which you can give telepathically while it is within 100 feet of you.
While the spirit is perched on your shoulder, you gain darkvision with a range of 30 feet (if you already have darkvision, this increases its range by 30 feet) and a bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks. The bonus equals your Charisma modifier. While perched on your shoulder, the spirit can’t be targeted by any attack or other harmful effect; only you can cast spells on it; it can’t take damage; and it is incapacitated.
You can see through the spirit’s eyes and hear what it hears while it is within 100 feet of you.
In combat, you roll initiative for the spirit and control how it acts. If it is slain by a creature, you gain advantage on all attack rolls against the killer for the next 24 hours.
The spirit doesn’t require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action.
The spirit vanishes when it dies, if you die, or if the two of you are separated by more than 5 miles.
At the end of a short or long rest, you can call the spirit back to you—no matter where it is or whether it died—and it reappears within 5 feet of you.
Soul of Peace
6th-level Lingering Dyad feature
At 6th level, you gain the ability to merge with your owl spirit. As a bonus action when your owl is perched on your shoulder, your body merges with your owl’s form. While merged, you become Tiny, you replace your speed with the owl’s, and you can use your action only to Dash, Disengage, Dodge, Help, Hide, or Search. During this time, you gain the benefits of your owl being perched on your shoulder. As an action, you and the owl return to normal.
Act of Endurance
10th-level Linger Dyad feature
At 10th level, the Lingering Dyad grants you a protective blessing. You gain advantage on death saving throws, immunity to the frightened condition, and resistance to cold damage.
The Price of the Burden
14th-level Lingering Dyad feature
Starting at 14th level, you can channel the Lingering Dyad’s power to levy or relieve the ultimate burden. You can cast Finger of Death or Resurrection (still requiring material components) without expending a spell slot. After you cast the spell with this feature, you can’t do so again until you finish a long rest.
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