Base Class: Warlock
Your patron is The Ceaseless Watcher, also called The Beholding, It Knows You, and The Eye. The Eye is an incomprehensible "god" of the fear of being watched, exposed, followed, of having secrets known, but also the drive to know and understand, even if your discoveries might destroy you. It is a part of a group of 14 other fear entities, being Forever Deep Below Creation, The Crawling Rot, The Forever Blind, The Lightless Flame, Terminus, Viscera, The Everchase, The One Alone, The Slaughter, The Twisting Deceit, I Do Not Know You, The Falling Titan, The Mother Of Puppets, and The Future Without Us.
Expanded Spell List
The Ceaseless Watcher lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Ceaseless Watcher Expanded Spells
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Through The Keyhole
Starting at 1st level, you have access to all knowledge, but you are too weak to effectively use it. If you were to fully open the door, you would go braindead. Instead, you peek through the keyhole. Once per long rest, you can peek through, looking for a certain piece of information. You must make an charisma check, with the DC up to the DM. If you fail by a small margin (5 or less) you gain some information that is not related to what you are looking for. It may be important or not, but it was not what you were looking for. If you fail by a larger margin, however, you simply gain no knowledge.
Additionally, the DM may give you random knowledge at random times, as something slips through the cracks. This does not need a short rest.
At levels 6, 10, and 14, you gain another charge.
Compulsion
Starting at 6th level, your patron bestows upon you the ability to compel a creature to give you information. As an action, you can ask a creature that speaks a language you know a question, making them roll a Charisma saving throw against your warlock spell save DC. If the creature fails their saving throw, they have to answer the question asked to the best of their knowledge, incapable of lying. A target automatically succeeds on this saving throw if it can't be charmed.
You may use this feature a number of times equal to 1 plus your proficiency bonus. You regain all charges on a short or long rest.
In addition to gaining this ability, you now can speak, understand, read, and write all languages.
Piercing Gaze
Beginning at 10th level, You can create an aura of fear as a bonus action, where every creature in a 45 foot radius that you choose must pass a charisma save against your spell save dc, or be frightened of you. To each of these creatures, you appear to be staring them directly in your eyes. Each turn they repeat the save, on a success, they are no longer affected. The target also loses the effect if it leaves the range, or breaks line of sight.
You may use this ability twice per short rest.
Gift Of The Beholding
Starting at 14th level, you have true sight for 15 feet, and may cast Arcane Eye at will.
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