Sorcerer
Base Class: Sorcerer

You may have, a dark origin, a strange ancestor or a bond with a fiend.  You are here to find out why you have this power, why did this happen to you, how powerful can you become, and who are you.  They are sometimes a trickster and sometimes scam people but sometimes they will go out of their way to kill someone that they might not even know.  you are a power full being and love it when someone shows compassion to you and you will treat them as a great friend and risk a lot for that person.

Expanded Spell List

Starting at 1st level, your fiendish power grants you new spells that can show useful in your journey.  your fiendish power grants you new spells to your spell list these spells count as sorcerer spells these spells are shown on the Fiendish spells table.

Fiendish Spells

Spell Level Spells
1st Hellish Rebuke, Inflict Wounds
2nd Flame Blade
5th Infernal Calling
6th Summon Fiend

Hellfire

Starting at 1st level, you can cast Hellish Rebuke as an action when you cast it in this way it does not use a spell slot and deals an extra 2d6 necrotic damage that isn't affected by resistances.

Once you used this ability you must have a long rest before you can use it again.

Demon Blade

Starting at 6th level, as an action you can become proficient in one of any weapons you are holding and when you make a damage roll with that weapon it deals an extra d6 equal to half of your levels (rounded down) necrotic damage, for 10 minutes and can't use this ability again until a long rest.

Devil, Demon or Yugoloth(Infernal, Abyssal or Daemon)

Starting at 14th level, you choose what type of magic you have based on where your power originated, you can pick either devil(Infernal) or demon(Abyssal).  If you pick devil(Infernal) you have advantage on charisma checks and deal an extra 2d6 fire damage on damage rolls made with your spells.  If you pick demon(Abyssal) you have advantage on constitution saves and deal an extra 2d6 necrotic damage on damage rolls made with your spells.  If you pick yugoloth(Daemon) you have advantage on attack rolls made with your spells and deal an extra 2d6 poison damage on damage rolls made with your spells.

Demon

If you pick demon you have advantage on constitution saves and deal an extra 2d6 necrotic damage on damage rolls made with your spells.

Devil

If you pick devil you have advantage on charisma checks and deal an extra 2d6 fire damage on damage rolls made with your spells.

Yugoloth

If you pick yugoloth you have advantage on attack rolls made with your spells and deal an extra 2d6 poison damage on damage rolls made with your spells.

Feindish Power

Starting at 18th level, you count as a feind and whenever you make a damage roll you can add half of what you rolled to the damage and if you got a crit double the damage instead, this damage is fire if you picked devil, necrotic if you picked demon and poison if you picked yugoloth.

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