Barbarian
Base Class: Barbarian

Through either a dark ritual, an experiment gone wrong, or an unfortunate accident, you have found yourself tethered to a demon from the Abyss which manifests itself when you rage providing a boon in battle, or trouble in the worst moment.

As you advance in this subclass, you gain benefits based on your demonic counterpart, as does the demon itself.

Form of the Demon

Starting when you choose this path at 3rd level, when you enter your rage, you switch places with the demon within you. Until the rage ends, this demon has control of your soul manifesting its own body. The demon has the same hit points and stats as you however also has the following benefits:

  • Unarmed attacks deal 1D6 slashing damage as the demon uses its fearsome claws
  • You have resistance to fire while raging
  • Your weapon attacks deal an additional 1D4 fire damage

Demonic Fury

Beginning at 6th level your demonic counterpart releases its furious vengeance on your enemies.

When you take the attack action when raging you may make an Unarmed strike with your claws as a bonus action.

Additionally when you are attacked when raging you may use a reaction to spew the flames of your demonic body on your enemy causing them to take 1D4 fire damage.

Inner Flame

At 10th level the demonic energy within you is amplified. You have resistance to fire.

Additionally, the demon inside you gains the ability to breathe the very flames within his heart at your enemies. As an action when raging, you may unleash your breath weapon in a 15ft cone. Any creature caught within this cone must make a DEX saving throw or take 4D6 fire damage. On a success the creature takes half of this damage. The DC for this equals 10+CON+Proficiency

This feature can only be used once per short rest.

Demonic Presence

At 14th level the very presence of your demonic counterpart is enough to strike fear into the hearts of your enemies.

When raging, you may as an action emit a fearful presence to any creatures of your choice within 30ft. All creatures affected must make a WIS saving throw or be frightened of you. The DC for this save is 10+CON+Proficiency.

Affected creatures can make another saving throw to end this effect at the end of their turns.

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