Sorcerer
Base Class: Sorcerer

Is Wild Magic still too tame? Does it not tickle your need for chaos enough? Fear no longer, as instead you can get your magic from the Gods of Chaos and wreck havoc where ever you sneeze in the wrong way. You don't even get to pick which spells you can cast!

Chaos Incarnate

At 1st Level, when you pick this Sorcerous Origin, you lose the abliity to pick which spells you cast. Instead they are randomly chosen whenever you take the [Tooltip Not Found] action. At 1st Level, you learn two additional spells from the Sorcerer spell list. In addition, whenever you gain a Sorcerer level you learn one additional spell.

Whenever you would cast a spell, instead choose either a Spell Level of which you have spell slots or cantrips. Roll a d12 to determine which spell you will cast from your Character's spell sheet (rerolling on empty slots). You decide on any Metamagic after you determine your spell but before you cast the spell. Apart from this you can cast the spell as normal and must follow all casting time and component requirements. 

Chaos' Favour

The Chaotic magic inside of you has grown, and has started to affect your physical abilities. Starting at 6th Level, whenever you would make an ability check, roll a d4. On a roll of a 1 you get disadvantage on that ability check. On a roll of a 4, you get advantage on that ability check.

At 9th Level, this also applies to attack rolls.

At 11th level, this also applies to saving throws.

Magimorphisis

Starting at 14th level, all of your spell effects become chaotic and unpredictable. Whenever you cast a spell that requires a die roll, for each die roll required, roll on the Die Randomizer table. Replace the old dice with the results (The quantity of the dice does not change, only the kind of die used).

Die Randomizer Table
d6 Die
1 d4
2 d6
3 d8
4 d10
5 d12
6 d20

 

Whenever you cast a spell that deals damage of any kind, for each different type of damage that spell deals, roll a d10 on the Type Randomizer Table. Replace the original damage type with the result rolled on the table.

Type Randomizer Table
d10 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Necrotic
7 Poison
8 Psychic
9 Radiant
0 Thunder

 Whenever you cast a spell that requires a Saving Throw to be made by any creature, roll a d6 on the Saving Throw Randomizer Table. Replace the original saving throw type with the result.

Saving Throw Randomizer Table
d6 Saving Throw
1 Strength
2 Dexterity
3 Constitution
4 Intelligence
5 Wisdom
6 Charisma

 

Chaos Control (Not the Sonic Kind)

At 18th Level, you have become one with chaos, a pure being of nothing but chaotic energy. As a bonus action, you can spend 6 Sorcery points to assume your true chaotic form. You can exit this form as a bonus action on your turn. While in this form, your AC becomes 20 and you gain immunity to nonmagical bludgeoning, piercing and slashing damage. Whenever a creature within 120ft of you attempts to cast a spell, it goes wild and they must determine their spell using your Chaos Incarnate feature. In addition, their spells properties are corrupted as well by your Magimorphosis feature. For every minute to spend in this form, you gain 1 level of exhaustion.

Previous Versions

Name Date Modified Views Adds Version Actions
2/7/2023 8:14:44 AM
29
10
0.1
Coming Soon

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