Fighter
Base Class: Fighter

While most view murder as an immoral act, some would try and justify this action by claiming it as a necessary evil or as a means of survival, as a way to preserve their moral integrity. There are however, those who kill for the sake of achieving their goal who aren't afraid to show the evil that lurks within themselves. Whether you wish to bring vengeance upon those who have wronged you in the past, You were ordered to commit this atrocity on the daily by a royal or even a higher power, or you simply enjoy the fear in your victims eyes and the blood on your hands, You will do whatever it takes to achieve your goals no matter who or what stands in your way.

Skulking From The Shadows

Beginning when you choose this archetype at 3rd level, you search for your next victim like a wolf looking for its next meal, waiting patiently to strike from the shadows when they least expect it. You gain advantage on perception checks when searching for humanoid creatures. You also gain proficiency in stealth. If you are already proficient in stealth then you gain expertise in it instead.

Murderous Intent

Starting at 7th level, you have done some truly unspeakable things throughout your journey and the worst part is, you're now starting to enjoy and even crave for it to the point where other creatures can sense your murderous intent. Creatures within 10 ft. of you must make a wisdom saving throw. If they fail, they are frightened for 1 minute. At the end of their turns, they can make another wisdom saving throw. If a creature passes the saving throw, they are immune to being frightened by you for 24 hrs. You gain advantage on attack rolls against frightened creatures as their only thought is to try and escape from your grasp. Due to the number of bodies you have hacked and slashed through thus far, nothing phases you anymore as not even the sight of hell itself can't compare to what you have witnessed. You gain immunity to being frightened.

Bloodlust

At 10th level, you have become efficient with your tools to where you can hold your weapons in one hand and your victims head in another. You can attack as a bonus action if you only have a light melee weapon in one hand. Due to this, you are able to slice through creatures at a much faster rate. If you successfully kill a creature during your turn, you gain one additional attack action (this effect applies for each creature killed).

Adrenaline Rush

Starting at 15th level, the thought of watching the life drain from your victims eye is enough to help you tolerate any form of pain that comes your way. If you successfully kill a creature, you regain second wind if you have already spent it.

Unstoppable Force

At 18th level, Nothing will stop you from gutting your next victim whether it be man, magic, or even death itself. You have advantage on saving throws against spells and abilities that would restrict your movement and/or actions, this includes conditions such as paralysis and stunned. If you drop to 0 hit points, instead of rolling death saves you can choose to continue fighting While on 0 hit points. Every creature you kill is an automatic pass on the death save while every successful hit against you is an automatic fail. You must roll any remaining death saves if there are no more creatures left to kill.

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