Warlock
Base Class: Warlock

Your power comes from a curse, something that has transformed, changed or ruined you in some way. This curse has granted you powers you never thought possible, but in seeking a cure for the curse, you know your power will leave with it...

Expanded Spell List

The Curse lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Curse Expanded Spells
Spell Level Spells

1st

jump, longstrider

2nd

alter self, barkskin

3rd

blink, gaseous form

4th

polymorph, guardian of nature

5th

antilife shell, telekinesis

Cursed Body

1st level, your cursed form is supernaturally tough, with gifts of transfiguration. After you cast a spell using a Warlock spell slot, you can shift the transfiguring magic in your body to aid you in one of the following ways until the end of your next turn;

  • Increase your melee reach by 5 ft.
  • Increase your AC by 1.
  • Gain resistance to one damage type of your choice.
  • Increase your movement speed by 10ft.

This benefit lasts until the end of your next turn.

Advanced Alteration

At 6th level, when you cast the Alter Self spell you can do so without concentrating on the spell. In addition, whilst the spell is in effect you gain the following benefits depending on the effect you chose;

Aquatic Adaptation. Your skin gains the cephalopod ability to naturally camouflage, changing its texture and colour at will. You gain Advantage on Stealth checks whilst underwater.

Change Appearance. When you change your appearance, your visage can be nearly supernaturally charming, or frightening, you gain advantage on Charisma ability checks.

Natural Weapons. Your natural weapon attacks deal 1d8 per spell level expended plus your charisma modifier in magical bludgeoning, slashing or piercing damage.

Spreading the Curse

10th level, your curse has grown so strong you can inflict it upon others. Once per short rest, when you hit a creature with a melee attack, you can choose for the creature to make a Charisma saving throw, on a failed save the target transforms into a beast of CR 0 with hit points equal to your proficiency bonus as if under the affects of a polymorph spell. You can regain the use of this feature again after casting a Warlock spell of level 1 or higher, but only if your original attempt failed to transform your target.

Magic Eater

At 14th level, your curse has become so potent it can consume other, weaker magics. When you are targeted by a spell, and the spell attack misses or you succeed on a saving throw against it, you can consume the spell, restoring hit points equal to your proficiency bonus and removing one harmful condition (either Blindness, Deafness, Exhaustion (1 level), Stunned, Paralyzed, Poisoned or Unconscious. If the spell is of 6th level or higher, you regain additional hit points equal to the spell's level.

Comments

Posts Quoted:
Reply
Clear All Quotes