Base Class: Sorcerer
Black blood runs through your veins, and all of your magic is tainted by evil. You cannot take this subclass if you have a lawful or good alignment, unless it is lawful evil. you are immune to attacks made by undead enemies, and can cast raise dead and summon undead at will, using no spell slots or material components. if you multiclass into a cleric or a paladin, you choose between becoming cleansed of evil or becoming an evil cleric or paladin. You can learn one extra language of your choice. If you become cleansed of evil, you become a wild magic sorcerer instead.
You gain resistance to poison, acid, and necrotic damage. You gain vulnerability to radiant and lightning damage.
Animalistic Mastermind
Starting at 14th level, you gain the ability to summon any evil creature, one time(max one creature at a time). Your Intelligence score goes up by two, to a maximum of 24.
Relentless Villainy
Starting at 18th level, anytime an enemy scores a critical hit that would bring you down to zero hit points, you regain one hit point and have one point of exhaustion.
Implement of Destruction
You can instantly summon any weapon that you are proficient with using your bonus action.
Wicked Wings
At 15th level, you gain a pair of wings made of darkness, granting you a 30 foot fly speed. These wings do not work in direct daylight, or in full light.
Evil Prowess
At 9th level, every time you cast a spell granted by this subclass and roll a 20, double the modifier to hit and add it to the damage. Ex: modifier is +2, so the damage would be the damage roll plus four.
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