Base Class: Bard
Bards of the College of the Brewer have found that the best way to inspire loyalty and camaraderie is to enjoy a beer around the fire, swapping stories and thoughts. These Bards have perfected the ability to create the craziest brews from the rarest ingredients, and can use these creations to inspire and help their friends.
You can find a Brewer at almost any bar or tavern, spinning stories of heroic tales and daring adventurers to the delight of their clientele.
Ingredients Scrounger
Beginning at Level 3, you can find ingredients for your brews in the most interesting locations.
Roll a d20 plus your Charisma modifier to determine if you find a useful ingredient.
Roll a d6 to determine the rarity of the ingredient.
- 1- Common
- 2- Uncommon
- 3- Rare
- 4- Extremely Rare
- 5- Exotic
- 6- Exceptional
The DM can negate this roll if you a trying to harvest a specific item, I.E. troll blood, or dungeon moss. In this case the DM determines the Rarity of the ingredient.
Draft a Brew
Beginning at 3rd level, you have learned enough to craft brews on the fly, from any ingredient you find. You can create brew that you can share with you group. You can use this feature a number of times equal to your Charisma modifier plus 1, and you regain all expended uses when you finish a long rest.Roll a d20 corresponding to the rarity of the ingredient.
- Common - 1-5, Roll on Negative Effect Table; 6-20 Roll on Positive Effect table
- Uncommon-1-7, Roll on Negative Effect Table; 8-20 Roll on Positive Effect table
- Rare -1-9, Roll on Negative Effect Table; 10-20 Roll on Positive Effect table
- Extremely Rare -1-11, Roll on Negative Effect Table; 12-20 Roll on Positive Effect table
- Exotic -1-13, Roll on Negative Effect Table; 14-20 Roll on Positive Effect table
- Exceptional - 1-15, Roll on Negative Effect Table; 16-20 Roll on Positive Effect table
Effect Table
Common, Common, Rare - 1d6
Extremely Rare, Exotic, Exceptional - 2d6 (Rounded Down)
Positive Effect Table - All Heal drinker by 1d8 + Charisma Bonus
- 1- +10 Temporary HP for 24 Hours
- 2- +1 to Saving Throws for 24 Hours
- 3- +1 to ability checks for 24 hours
- 4- +1 to Str, Dex, or Con for 24 hours
- 5- +2 to Initiative for 24 hours
- 6- +2 to attack rolls for 24 hours
Negative Effect Table - All Heal Drinker by 1d4 + Charisma Bonus
- 1-1d4 Damage from vomiting
- 2- -1 Saving throws for 12 hours
- 3- -1 Ability checks for 24 Hours
- 4- -1 to Wis/Cha/Int checks for 12 hours
- 5- -1 Initiative for 12 hours
- 6- -2 to attack rolls for 12 hours
Beer Goggles
At 6th Level you can now add double your proficiency bonus to Investigation or Perception check while you have a brew effect active.
You no longer require a roll to find Common, Uncommon or rare ingredients and you can ignore the Negative effects for these ingredients
While under the effect of a brew, you also gain the ability to summon a Spectral Clydesdale to act as a mount. This uses the Charger stat block.
Liquid Courage
At Level 14, you can now ignore the negative effects from all ingredients.
Any person who has a brew effect active also gains an additional 1d10 Bardic Inspiration dice. This last as long as the effect of the brew, is one use only, and does not count against your normal inspiration dice.
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