Fighter
Base Class: Fighter

The Schlitzer is a sword fighter who is very practiced in the use of swords/ great swords. The Schlitzers earnt there skills in a german butcher apprenticeship(metzger lehre). But through lack of work all the apprenticeships startet practicing there sword skills on dead cow corpses. In there apprenticeship they all learnt a bit of german and got the urge to comment german phrases if certain things occur. Saying "Mach das ordentlich" when ever a person is doing anything, "da kann man nicht meckern" when something very good appears or "das wird mir zu bunt" when ever something wierd happens.

Bewegung

Bewegen Increases your movement allowing you to wear medium armor with a full dexterity bonus.

Harter Hit

you put all your strength in one hit to finish your Enemy dealling an additionally 1d12 of damage. If you actually finish the enemy this move doesnt count as action. Can be used 3 times before requiring a long rest

Fencing techniques

Through your fencing techniques you are able to parry attacks, slice through opponents as well as use feints to deceive your opponent and deal devastating damage.

Feinting:

You can use a bonus action to perform a feint, choosing one creature within 5 feet of you as your target. You have advantage on your next attack roll against that creature this turn. If that attack hits, add 1d10 to the attack’s damage roll.

Parry:

When another creature damages you with a melee attack, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier.

Schlitzen:

Sclicing through enemys allows you to move 20 feet trough the enemys and dealing a sword attack to evry Enemy you are passing. Disabling opportunity attack

Sprung

As a Bonus action you can jump 30 feet into the air. you can combine this feature with Schlitzen. So you can jump 30 feet through enemys and attack mid air. If you want to you stay mid ari until your next turn. You are also able to double Jump or do one jump evry turn until you gain a hight of max 200ft. The difference to flying is that you cant stay in the air without moving. You need to jump to stay mid air.

Abtrennen

You choose a body part that you want to chop off. You need to roll a d20(+ Proficiency Bonus) to succed.
The DC and effects are calculated as follows:

head: DC= AC*3  | Effect = If the enemy can survive with one head less, the damage increases by 3d20. Otherwise, the enemy dies immediately.
arm: DC= AC*2 | Effect = enemy loses the ability to wield a weapon with this arm additional 2d10 dmg
hand: AC + 4 | Effect = enemy loses the ability to wield a weapon with this hand additional 1d10 dmg
leg:  AC*2  | Effect = 2d12 dmg + creature becomes restrained
foot: AC+5  | Effect = 2d12 dmg + creature becomes restrained
wing: AC+7 | Effect = 3d12 dmg + creature becomes unable to fly

You can use this action 2 times until you need to make a long Rest.

Previous Versions

Name Date Modified Views Adds Version Actions
1/23/2022 1:25:50 PM
4
0
1.0
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2/17/2022 10:01:21 PM
6
1
1.1
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2/16/2023 7:47:52 PM
5
0
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2/17/2023 3:34:54 PM
5
1
1.1
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