Warlock
Base Class: Warlock

Obsessed with gaining power, you seek it where no one ought to look. In your efforts to become stronger, you stumbled upon an ancient and powerful being who promises you greatness--on one condition. Their only request is that you take the time to dine with them. As you feel energy surge through your body, you feel a hunger come over you as well. A hunger that can only be satisfied by the flesh of the dead. The Devourer snivels, gesturing towards a plate of decaying meat. You tear it apart in a frenzy, your power growing with every bit slithering down your throat.

Expanded Spell List

The Devourer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Devourer Expanded Spells

Fleshly Feast

Starting at 1st level, your patron demands that you partake of their feast. As an action, you can eat the flesh of a humanoid, increasing your Charisma score by 2, or by 1 if the flesh has been dead for more than a day. Increasing your Charisma score in this way allows you to exceed your score maximum for that score by 2.

You can only gain this increase once per short rest. The Charisma score increases last until you go a number of days equal to your proficiency bonus without consuming flesh.

At 6th level, you can exceed your score maximum by 4. At 14th level, you can exceed your maximum by 6.

In the Character Builder, set the option for Fleshly Feast to your current bonus to activate the ability score increase on the character sheet.

+0

Your current increase from eating of the fleshly feast is 0.

+1

Your current increase from eating of the fleshly feast is 1.

+2

Your current increase from eating of the fleshly feast is 2.

+3

Your current increase from eating of the fleshly feast is 3.

+4

Your current increase from eating of the fleshly feast is 4.

+5

Your current increase from eating of the fleshly feast is 5.

+6

Your current increase from eating of the fleshly feast is 6.

Iron Endurance

At 1st level, your physical makeup changes to accommodate your unusual diet. You gain proficiency in Constitution saving throws.

Additionally, you automatically succeed on saving throws against anything you've ingested, and you have resistance against poison damage.

Strengthened Blood

Starting at 6th level, your abhorrent appetite serves you better, granting you additional benefits when you eat. When you gain the benefit of Fleshly Feast, you gain temporary hit points equal to 1d10 + your levels in the warlock class.

While you have these temporary hit points, you can expend them to gain one of the following benefits:

  • Cast a spell without consuming a spell slot, expending twice the spell's level in temporary hit points
  • Gain advantage on your next ability check, attack roll, or saving throw, expending half of your temporary hit points
  • Impose disadvantage on the next ability check, attack roll, or saving throw of number of creature you can see equal to your proficiency bonus, expending half of your temporary hit points
  • Take an additional action on your turn, expending all of your temporary hit points

At 14th level, you gain 2d10 + your levels in the warlock class temporary hit points from this feature.

Feral Hunger

At 10th level, your cravings for the flesh of the dead allow you to treat people as if they were prey. You can cast hunter's mark at 5th level on a humanoid you intend to eat. Once you use this ability, you can't use it again until you finish a short rest.

Additionally, you have advantage on Dexterity (Stealth) checks made while hunting the target while they are marked.

Fractured Memory

Starting at 14th level, you've mastered the art of hiding your dark habits. Once per short rest, you can cast any enchantment spell you have prepared without expending a spell slot.

Additionally, you gain expertise in Charisma (Deception) and Charisma (Persuasion) checks.

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