Monk
Base Class: Monk

The Nautilodaunt or Squibbo's resembles a humanoid squid about twice the size of a player. It can be found digging in the marketplace area near the gate but will run towards any enemy it catches in its sights at high speeds. They are extremely intelligent, capable of tool use and combat ability. The make use of parasites, similar to the creature from the Second Layer to convert people into Mudskippers. Their skill and strength are even recognized by the Voices of The Depths using them as secret weapons against the especially powerful.

Squibbo Adaptation

At Lvl 3 once you take this subclass, your body turns into that of a humanoid squid. This body is stronger than a average human however but you do lose your humanity. You become a humanoid creature, but you gain buffs, you are a large creature, your punches are 2d4 Bludgeoning Damage and will always be that, and your movement speed is doubled water.

Flip Kick

At Lvl 3 you can take an bonus action to flip kick a target, you can only use this attack once you have hit an enemy with an unarmed strike with your action, If hit this attack does 3d8 Bludgeoning Damage. This can be used 3 times per short rest.

Parry

At lvl 6 you learn how to defend yourself perfectly at the perfect time. You can take a reaction to give yourself a +2 to AC.

Sculptor of Mudskippers

At Lvl 6 you can take one action and one minute to create a mudskipper, a mudskipper cannot be formed if the creature is less then 3 heights shorter than you or 2 heights bigger than you. Mudskippers follow your command without an action and if they die, they are dead and you cannot revive them, this cannot be used more than twice every long rest.

Mudskipper

Medium Undead, Chaotic Evil

Hit Points - 15

Speed - 30 Ft

Ac - 13

 

Str - 18 ( +4 )

Dex - 16 ( +3 )

Con - 14 ( +2 )

Int - 3 ( -4 )

Wis - 3 ( -4 )

Cha - 3 ( -4 )

 

Senses - Passive Perception 15

Languages - None

Proficiency Bonus - ( +2 )

 

Slash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 +4) Slashing damage.

 

Air Force 1/Day. The Mudskipper sends a rush of air in a 20 Ft range and 10 Ft Line, each person within that range must roll a dexterity saving throw or take 15 (4d6) Force Damage.

Corrupted Monster

At lvl 11 your body adapts to a stronger power, once you reach lvl 11 you become more aggressive, every day you must make a Wisdom saving throw of 15, if failed you go on a berserk state any creature in your line of sight you attack it and this ends in 1 minute. This does give its buffs as your Con and Dex both increase by 2 and both stats are now capped at 22.

Grand Stomp

At Lvl 11 you can take an action to send a shockwave at multiple targets, this attack has a range of 30 Ft and a line Aoe of 10 Ft, The target or targets must make a Dex save or take 5d12 Force Damage and be launched in the 20 Ft, if succeed they take halved damage and don't fling in the air. This can be used twice per long rest

Squid Hoss

At lvl 17 you can take a bonus action to take your last stand, once this ability is used lighting strikes you and you turn into a true predator. Once in this form you gain +4 AC, your movement speed is increased by 50 Ft, you regain half your Hp, your grand stomp now does 7d12, all your unarmed strikes do an extra 1d6, and you gain 2 extra attacks. This form lasts for 1 minute and after you are out you must roll a Con save or gain one lvl of exhaustion, if you succeed nothing happens to you but you must roll 1d4 to see how much weeks until you can use the ability again.

Previous Versions

Name Date Modified Views Adds Version Actions
2/20/2023 7:08:54 PM
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