Cleric
Base Class: Cleric

Few and far in-between, clerics of Arena are hand picked by the goddess herself. Being a cleric of Arena means you have caught her attention in some way for better or for worse.

Arenean Proficiency

At 1st level, you gain proficiency with martial weapons and heavy armor.

Arena's Soldier

From 1st level, Arena delivers bolts of inspiration to you while you are engaged in a battle to fulfil her will. When you use the Attack action, you can make one weapon attack as a bonus action.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Time Stalled

Starting at 2nd level, you can use your Channel Divinity to slow time for long enough to get a clear shot on a target. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

 

After gaining this ability, you stop aging, and you do not suffer the effects of old age.

Arena's Mercy

At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.

Keeper of Time

At 17th level, you gain the time stop and foresight spells as domain spells. 

Additionally, during or at the end of any turn, you may rearrange the flow of time and immediately take your next turn. After your turn, regular turn order continues. You also gain one level of exhaustion and forgo your next turn in the turn order. Once you use this feature, you cannot use it again until you finish a long rest.

 

 

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