Wizard
Base Class: Wizard

Many a wizard may have a magical pet or two, but a Nekomancer has a serious problem. They have become so obsessed with animals of the feline variety that they have woven their love into every spell they cast. Be incredibly careful when facing this type of foe, especially if you have cat allergies, for their love for cats is overbearing.

Feline Obsession

Your magical ability is consumed by cats. Everything you cast will change to a cat theme. Your fireballs turn to giant cat heads. You mage hand turns into a cat paw. It is at the DM’s discretion to decide what specifically is changed, but it must be cat related.

Comprehend Meows

At second level, when you take this subclass, you will be able to understand and speak to cats as though you're speaking common, although it will be more like caveman speak. For example, you could say “I. Want. Eat. Fish.”.  At 4th level, you will have advantage on persuasion and deception checks against cats, due to your meowing ability increasing, and being able to speak more naturally.

Everybody Wants to Be a Cat

At 6th level, you gain the ability to polymorph, at will, into a domestic cat. Polymorph rules apply. At 10th level, you can polymorph into any feline that is not a normal domestic house cat once per day.

The Cat Lord

At 10th level, domestic cats will be attracted to you, and will follow your commands. They will not follow any command that leads to them dying, getting wet, or being pet by strangers. You will also have advantage on animal handeling checks for any feline. You also have advantage on any checks against tabaxi. And finally, due to becoming more like a cat, you get advantage on acrobatics checks.

Nine Lives

At 14th level, if you are knocked unconscious and making death saving throws, rolling a 9 or higher is considered a success. Also, if you permanently die, you may roll a flat d20. If it is a 9 or higher, you come back to life at 0 hp. This effect can be used 9 times.

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