Base Class: Paladin
Madness. Betrayal. Death. These will your legacy. Driven to madness in your search of power, you will bring untold suffering wherever you roam. Even after your death, the consequences of your action will be felt long after you have passed. Your name will only be spoken in the darkest places.
Channel Divinity
Grasp of the King - As a bonus action, this ability lets you choose one target with 20 feet of you and apply this ability to. The chosen target must make a DEX saving throw or take 1d8 necrotic damage at the end of each of its turns. The caster is then healed for the amount of damage done each turn. This effect lasts for 1 minute. If the target moves further than 20 feet from the caster this effect ends. While this effect is active, the caster has their movement speed reduced by 50%. At higher levels the damage increases(10th level-2d8, 15th level-3d8, 20th level-4d8)
Curse of the Undead - After using this ability the next melee weapon attack deals additional damage to the initial target and all hostiles within 5 feet of the target of 2d8 necrotic damage. All hostiles hit by the additional damage must make a DEX saving throw, on a failed save its movement speed is reduced by 50% for 1 minute.
Wraith Walk
At 7th level you gain the ability to, as a bonus action, teleport to an unoccupied space you can see within 60 feet. You gain resistance to all damage from hostiles within 5 feet from the spot you teleported to until the end of your next turn. You are able to use this ability once per long rest.
Immortal In Death
At 15th level you gain this ability. When you take damage that would reduce you to 0 hitpoints, you instead teleport to an unoccupied space that you can see within 60 feet with 1 hitpoint. This ability can be used once per long rest.
March of the Black King
At 20th level you are able to activate this ability. After activating this ability you lose the ability to do anything but move and make a melee weapon attack. During the duration of this ability your movement speed is reduced to 10ft. On each of your turns you are able to make a single melee weapon attack that does 5d10 Necrotic damage and applies channel divinity option Grasp of the King to that target. This ability lasts until you have made as many melee weapon attacks equal to your spell save modifier.
You are able to use this ability once per long rest.
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Posted May 11, 2023how do you do this I can not make mine It looks really cool but I can not make mine for me it still says