Bard
Base Class: Bard

The fertile soil of the land has long produced strong yields of cotton, rice, soybeans and other crops. But much more than crops has sprouted from this land. The roots of the Blues are firmly planted in this Red soil, for it was here before the turn of the century that scholars say this music was born. The “field hands” would chant and sing out “field hollers” as they chopped and picked cotton. These “hollers,” along with other sources such as spirituals and minstrel songs, evolved into a new musical form that was later dubbed the Blues.  Popular in juke joints, they are combination of history, survival and magic.

Bonus Proficiencies

When you join the College of Blues at 3rd Level, you gain proficiency with History Arcana and Survival 

 

Unwavering Soul

 You are resistant to psychic damage. Additionally, you have advantage on saving throws that rely of being frightened. 

Blues Notes

In addition to the mechanic of giving a creature a Bardic Inspiration die, you can also benefit from it by metaphorically placing a Blues Note on that creature, as the swirls of misty blues energy shifts throughout the creature's body. The mist is intangible and invulnerable, and it lasts until the creatures uses its Bardic Inspiration die. Expending Blues Notes lets you create a variety of effects while the creature still benefits from your Bardic Inspiration. Creatures that have your Bardic Inspiration, or that have used it in the last turn can benefit from Blues Notes only if you know its current location. You can expend a Blue Notes in the following ways:

Rising Blues

 

When the creature is knocked prone, you manifest swirls of a church choir blues to rise the creature up instantly. The damage the creature took is reduced by 1d6 + your Charisma modifier.

Rocking Blues

 

You imbue positiveness and inspiring thoughts to your allies. You can provide your bardic inspiration(1d6) plus CHA modifier for temporary hit points to allies within 20ft. of it.

Redemption Blues

 

Dimming swirls of enlighten blues pours out surrounding the ally. If the creature rolls a 1 on a d20 die, you make it reroll the die and choose either result. If the new roll turns out to be a 19 or higher, you gain one extra use of your Bardic Inspiration.

Murder Ballad Blues

You empower the creature with haunting blues and inspire it to strike with might. When the ally hits an enemy, you may add your Performance modifier to the damage.

Working Class Blues 

You singing a song of hard labor and the target is inspired receives advantage on Constitution or Strength checks.

Unwavering Soul

You gain resistance to psychic damage and have advantage on saving throws that rely of being frightened.

Experience Is the Best Teacher

You can't be charmed or frightened by any means.

Song of Woe

You deal an additional 1d6 psychic damage to that creature equal to your Charisma modifier + to the spel

Martial Weapons and Medium Armor

Traveling the land can be a hardship. You often travel backroads that can be......univiting to most. You ply your craft if various juke joints and dives that often can lead to brawls. You develop a knack for handling yourself in scraps and donnybrooks.

Comments

Posts Quoted:
Reply
Clear All Quotes