Base Class: Cleric
Founded 15 years ago by Marici in Greenhaven, The religion has spread like wildfire, even beginning to gain traction in the cold heartland of the Raven Queen known as Kaldar Foss.
According to the religion, Taal'Ri is a Sun Deva. The one responsible for all the light, warmth and life in our world. She is in constant battle with the everlasting darkness and whenever it begins to win the fight, night lasts longer. Due to the nature of this religion, most of it's worshipers view other religions as false idols or simple ignorance. The more extreme worshipers believe they should be burned. The Clergy are simply known as the White Priest and Priestesses.
Worship involves the idolization of fire, light, and life. Practices range from the lighting of a candle to bonfires or even the immolation of non-believers. The common prayer of the followers of the Taal'Ri Domain begins, "Light is Life".
In the temple of Taal'Ri, White Priests conduct bonfires and each night, praying for a short night. If the night last's longer than 12 hours the White Priest and Priestesses begin to conduct bigger and brighter bonfires to aid Taal'Ri in her fight.
Visions
At 1st level, You gain the ability to peer into a flame or fire, up to 1 + Your Cleric Level times a day and have a 15% chance to see a glimpse of the future or past. By thinking about specific situations you may receive a more specific vision.
A flame is required.
5 minutes is required.
Light is Life
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Channel Divinity: Solar Storm
Starting at 2nd level, you can use your Channel Divinity to wield the power of Taal'Ri.
When you roll fire damage, you can use your Channel Divinity to deal maximum damage. Once per long rest.
When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. (PHB pg.58)
Warmth
Regardless of the temperature, Taal'Ri' keeps you warm. Your skin always retains a healthy glow and is always warm to the touch. You gain resistance to cold damage.
Channel Divinity:Cleansing Light
Beginning at 6th level, When you cast a spell of 1st level or higher that deals fire damage you can choose to instead restore half of the damage to the HP of creature other than you.
You must choose to either damage or heal before the spell is cast and this heal can affect ANYONE if it is an Area of Effect spell, IE Fireball.
When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. (PHB pg.58)
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Solar Corona
Starting at 17th level, you can use your action to activate an aura of sunlight that lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Your enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage.
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