Rogue
Base Class: Rogue

A juggler is a showman, first and foremost, but their talents help them outside of entertainment. These talented people are able to sling weapons around with blinding speed.

All in the Wrist

Starting at 3rd level, you have mastered the skills required to throw weapons with power and precision. All Light weapons gain the Thrown property, and whenever you throw a weapon this way, it has the Finesse property when thrown. You now can throw weapons with a range of 60/120. Weapon attacks you deal with thrown weapons now deal additional damage equal to your Proficiency bonus.

Juggler's Training

Also at 3rd level, you have learned the various skills and tricks of a juggler's profession to always have what is thrown return to hand. Your thrown weapons now always return your hands to be used again. Discuss with your DM the method in which this return happens.

In addition, with your quick hands you are able to make an additional weapon attack as a bonus action immediately after taking the attack action on your turn, so long as the attack is made with a thrown weapon.

Nimble Fingers

As a Juggler, you need hands that move with a flash. Starting at 9rd level, whenever you use your Cunning Action to take the Disengage action, as part of disengaging, you may take the Use an Object action, the Interact action, or you may make a sleight of hand check to attempt to pickpocket the enemy you disengaged. In addition, whenever you make a Sleight of Hand check, you make the check with advantage.

Tricks of the Trade

At 13th level, you know all the greatest tricks among the most renowned of jugglers, acrobats, and street magicians. As an action, you may create up to two throwing knives from hidden folds or pockets on your person and equip them in your hand(s).

These knives count as basic daggers but cannot be used for melee weapon attacks, as they lack proper handles. Until you equip these knives, they effectively do not exist and no search of your person will reveal them. You may use this ability once per long rest.

Additionally, you have honed your reflexes to a razor's edge, and whenever a creature enters a space within 15 feet of you, you may use you reaction to make a ranged weapon attack with a thrown weapon. This attack cannot apply your Sneak Attack.

Showstopper

Always an entertainer, you know how to meld your performative nature with your combat prowess. At 17th level, As an action, you can make a weapon attack against every creature of your choice within a 15 foot radius of you.

You must have enough weapons for each attack. You can use this ability once per short rest. Additionally, you may throw two weapons per attack instead of one. You roll separately for each weapon thrown this way, and you must have enough weapons to throw when attacking this way.

Previous Versions

Name Date Modified Views Adds Version Actions
12/19/2021 3:11:46 AM
9
1
--
Coming Soon
2/11/2022 1:37:49 AM
14
1
--
Coming Soon
8/9/2022 1:37:59 AM
21
1
--
Coming Soon
10/26/2022 9:47:59 PM
38
0
--
Coming Soon
10/27/2022 11:59:30 AM
38
0
--
Coming Soon
10/27/2022 1:29:15 PM
44
0
--
Coming Soon
2/17/2023 8:50:57 PM
48
1
--
Coming Soon
2/24/2023 9:58:18 PM
51
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes