Sorcerer
Base Class: Sorcerer

The nomadic spirits are sorcerers who can travel through space and time. They cannot bring anyone along in their travels, so a nomad’s life is lonesome and often their greatest wish is to find another sorcerer companion. You have proficiency in the Arcana skill.

Otherworldly Sprint

At 1st level, you can use your bonus action to increase your speed by 20 feet for 5 minutes. You can achieve this by quickening the flow of time, warping the concept of distance, or simply ignoring friction. The time increases to 10 minutes at 6th level, 20 minutes at 14th level, and 30 minutes at 18th level.

Mystic Teleportation

At 6th level, you embrace what it means to be an aberrant nomad. As an action, you can teleport up to 30 feet into a spot you can see. You can use this ability a number of times equal to your proficiency bonus unless you spend 2 sorcery points to use it again. You regain all expended uses when you finish a long rest.

Turn Back Time

At 14th level, you can reverse time on yourself when you are attacked. As a reaction when you take damage or have a specific condition (detailed at the end) placed on you, you can spend 4 sorcery points to make a DC 13 Charisma saving throw. On a success, remove the condition or damage that triggered the reaction. You can only remove these conditions: Blinded, deafened, paralyzed, petrified, poisoned, or stunned.

Cosmic Wanderlust

At 18th level, your wanderlust has grown so powerful that your abilities are strengthened. You gain the following abilities:

  • Whenever you use your ability, any creature of your choice that can see you must make a DC 14 Intelligence saving throw or take 1d8 psychic damage.
  • You have advantage in all Acrobatics, Stealth, and Performance checks.
  • You age only 1 year for every 10 years. Additionally, you live for about 200 years longer than normal.

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