Base Class: Sorcerer
A Ferromancer does not dabble in traditional spellcasting, as their powers do not lie within the arcane realm. Instead, they learn to conjure metal from thin air, and control its movement with their telekinetically-gifted minds.
Ferric Strength
As magic flows through your body, your body calls for the strength and protection of the metal. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, you gain proficency with medium armor, shortswords, longswords and rapiers..
Ferric Spells
1st-level Ferromancer feature
You learn additional spells when you reach certain levels in this class, as shown on the Ferric Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Ferric Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | feather fall, thunderous smite |
| 3rd | cloud of daggers, heat metal, knock |
| 5th | fly, slow |
| 7th | fabricate, stoneskin |
| 9th | animate objects, telekinesis |
Burn Metal
6th-level Ferromancer feature
When you cast any spell of 1st level or higher from your Ferric Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell’s level. If you cast the spell using sorcery points, the spell consumes a metalic object at least 1sp worth (coins are an available option) in addition of any materials consumed by the spell.
Override Metal
6th-level Ferromancer feature
You can bend the weapons of your foes away from you. Whenever you are hit by a weapon attack, you can use your reaction to make a Charisma ability check (witch you have proficiency with). If the attack roll is lower than the result of the check, the attack automatically misses you.
Push Metal
14th-level Ferromancer feature
Pushing metal around have improve your precision and agility wielding metalic weapons. Whenever you make a weapon attack with a weapon or piece of ammunition made of metal, you can add your Charisma modifier to the attack and damage roll.
Metalic Bond
18th-level Ferromancer feature
Your bond with the metal over your skin have fortified your body. While wearing medium armor, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Previous Versions
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