Warlock
Base Class: Warlock

arms equals more spells

Expanded Spell List

1st-level Arcane Armed feature

The Arcane Armed lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Arcane Armed Expanded Spells
Spell Level Spells
1st  burning hands, inflict wounds
2nd   knock, lesser restoration
3rd   lightning bolt, haste
4th   black tentacles, blight
5th   telekinesis, greater restoration

Arms of Assault

1st-level Arcane Armed feature

You are the master of Arms. Your arms gain the ability to detach from you and can move up to 60ft away from you. You can use a bonus action to detach them or reattach them on your turn. Additionally, you do not have to detach or reattach all of your arms when you use this bonus action. You have two arms at level 1, four arms at level 9, and six arms at level 17.

  • Your arms have a flight speed of 60ft
  • Your arms cannot be targeted, and are immune to all damage. They fall to the ground if you are incapacitated.
  • Your arms are reinforced by magic. When you make Strength checks and saving throws, you use your Charisma modifier in place of Strength while you have at least 2 arms attached to your body. 
  • You are able to cast spells through your arms. The spells originate from the arms themselves, meaning their range originates from the position from the arm casting the spell, including spells with a range of touch.
  • When your arms are detached, you can use them to manipulate objects, open an unlocked door or container, stow or retrieve an item from an open container, pour the contents out of a vial, administer potions, attack with single handed weapons, hold shields. activate magic items, and lift up objects up to (5*Charisma score)lbs.
  • While your arms are detached, and at least 1 of them is floating within 5ft of you, your AC against ranged attacks is increased by your Charisma modifier
  • Your unarmed strikes change, when you make an unarmed strike with your arms, you use your Charisma modifier in place of Strength for both attack and damage rolls. Additionally they deal 1d4 damage and count as natural weapons. 

 

Bonus Cantrip

1st-level Arcane Armed feature

You gain the cantrip Primal Savagery, and it deals additional damage equal to your Charisma modifier.

Refined Arcane Arms

6th-level Arcane Armed feature

You gain four abilities with your arms. 

  • When you make a weapon attack or spell attack with one of your Arcane Arms, you can make one additional attack with one of your other arms. Works with weapon attacks and spell attacks. (ex. 2 weapon attacks, 2 natural attacks, 2 primal savageries, 2 green flame blades, 2 vampiric touch, But only 1 additional beam from eldritch blast.)
  • When you make an attack with a pact weapon with your arcane arms, you can use your Charisma modifier in place of Strength or Dexterity for your attack and damage rolls.
  • When one of your arms is within 5ft of an ally, as a reaction, you can apply the charisma bonus to their AC against ranged attacks as well. 
  • As a reaction, your arms gain the ability to attack enemies that exit their reach with a natural melee attack, or melee weapon attack. 
  • When you have two or more arms within 5ft of a large or smaller creature, you can use your action to have your arms make a grapple attempt. You add your Charisma modifier to the Strength check used to grapple.

Glorious Arsenal

10th-level Arcane Armed feature

You gain the ability to have more than 1 pact weapon. As a bonus action, you may summon a pact weapon into each empty hand that you have currently. Each hand itself has its own specific single handed pact weapon it always summons. 

When you use this ability as your bonus action, you can use your action to make an attack with each pact weapon. You can only do this once per short rest. 
(minimum 2 attacks, maximum 6 attacks)

 

Ascendant Arms

14th-level Arcane Armed feature

When you have at least two arms attached to you, you gain a flying speed of 60ft. 

 Additionally, your attack rolls deal additional damage equal to your Proficiency bonus.

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/26/2023 6:00:36 AM
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