Base Class: Bard
Unlike most bards, whose music comes from creation, your power is drawn from the depths of nonexistence. If you want a good bard, play this subclass! I updated it due to a suggestion from Aceisanegg.
Void Magic
At 3rd level, your connection to nothingness empowers your spells. When you force a creature to make a saving throw and your target has proficiency in it, you can expend one Bardic Inspiration die to ignore proficiency on that saving throw.
Decimate Weapon
At 3rd level, your mastery of oblivion magic grows much stronger. When you are hit with a weapon attack, you can expend one Bardic Inspiration die and make a saving throw. The DC for the saving throw equals 20 minus the highest possible roll of your Bardic Inspiration die. On a success, the target’s weapon turns into a black mist and fades away. On your next turn, the weapon reforms in the target’s hands.
Dispel Effect
Also at 6th level, when you inspire someone with Bardic Inspiration, you can remove one of the following effects from them: Blinded, deafened, poisoned, charmed, paralyzed, or petrified. Additionally, if a creature you inspire has taken poison damage and has not taken a short or long rest, you can heal half of the damage taken.
Abyssal Mind
At 14th level, your mastery of nothingness in the body and soul makes your power nearly unparalleled. Your mind cannot be read unless you allow it and all creatures have disadvantage on Insight and Intimidation checks against you. Additionally, unless you wish not to, you have advantage on all saving throws against the following effects: Poisoned, petrified, paralyzed, frightened, blinded, deafened, and charmed.
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