Barbarian
Base Class: Barbarian

As a Sentinel, you are a powerhouse of death and destruction, a barrier to protect what is important and sacred. 

Powerful Build

Starting when you take this path at 3rd level, you are considered one size larger when it comes to your carrying compassity and how much you can lift, push, and drag.

Also, when ever you take damage, role a d4 and subtract that from the damage taken. If you have and resistances, subtract it after you half it for the resistance. The at 6 level this increases to a d6, a d8 at 10th and a d10 at 14th.

Undertaker

Starting at 6th level, while you are raging, the first creature you hit with a melee attack, on your turn, must make a constitution saving throw, against half the damage dealt or 10, which ever is higher, or take necrotic damage equal to half your barbarian level rounded down and 1 level of exhaustion.

Impowered strike

While you are raging, whenever you hit a creature with an attack that uses your strength modifier, you can add your powerful build die to your weapon damage.

If a creature damaged you since your last turn, you can add two powerful build dice instead of one against that creature for your first attack for that turn.

Sentenil Barrier

When you reach 14th level in this class you become a monsterous defencive barrier. Your reach increases by 5 feet and when a creature leaves you tries to leave your melee reach you ignore the disengage action and if you hit a creature with an attack of opportunity you can push that creature up to 10 feet in any direction on the ground but not up.

Also, you can now make a second attack of opportunity against an other creature if you have already used your reaction for an attack of opportunity against another creature.

 

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