Base Class: Warlock
(This subclass is a mechanically changed version from the original made by LeonidasTDD while still keeping the feel and general playstyle of the subclass the same)
Your patron is a powerful entity originating from the Astral Plane, an ageless creature that may even hold dominion over it's own demiplane. This being's motives can be unpredictable, but typically revolve around expanding it's own power or the demiplane it lives on. Beings of this cosmic nature include Astral Dreadnoughts; Magus of the Cosmos; Luridia of the Night Sky, the first mortal to rule in the Constellar Court; and Astral Dragons.
Expanded Spell List
The Stars lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Stars Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Dancing Stars
Starting at 1st level, you can summon a number of small stars around you. You can cast the dancing lights spell at-will, but you can create even more lights by splitting one or more lights whenever you would move them. Whenever you split a light in this way, each light only gives off 5 ft. of dim light. Though you can split the lights as many times as you wish, the effective amount of lights you can manipulate for your class abilities is still 4. Each time you cast this spell you can choose what each of these light constellations look like. Humanoids for teleporting to from Cosmic Escape, weapons of differing varieties for your Striking Starlight, or something changing depending on what spell you imbue it with from Constellar Casting, or something else for flavor, have fun with it and make customize it for you.
When dancing lights is cast in this way the range each orb needs to be from each other increases to 30ft and you can move them as a free action on your turn. Additionally when forming a humanoid it only takes 2 of your orbs rather than 4.
When you reach 7th level, dancing lights lasts for 10 minutes when cast using this ability, and you can manipulate up to 6 lights. At 14th level, dancing lights lasts for 1 hour, and you can manipulate a total of 8 lights.
Constellar Casting
At 1st level, you learn how to utilize the lights created by your Dancing Stars by storing spells in unique constellations as you cast them. When one of your constellations is within 10 feet of you you can use a bonus action to store a spell inside this constellation that changes the way it looks depending on the spell you store. As a bonus action, you can release these constellations, and all held spells are cast, originating from the constellation they were held in. Any targets must be chosen when the spell is initially cast, and these spells require no concentration. Instead, if you lose concentration on dancing lights, you lose any spells cast using this ability. Additionally when spells are stored in this way they are considered cast at their lowest level. Storing spells of a slot lower than your current one does not cost a spell slot. When storing a spell of your current level of spell slots it is considered cast and thus costs you a spell slot. Only spells granted to you by this class or feats can be stored in this way. You may store a number of spells this way a total number of times equal to your level in this class, you regain all expended uses at the end of a long or short rest.
When you store a spell that requires you to roll to hit you may, as a part of this bonus action, make that roll.
When you store an area of effect spell that lets you choose a point within range, that point is centered on your constellation.
When you store a spell ranged touch or 5ft it is made with its starting point from the constellation.
You can only store self targeting spells that give you the ability to make a spell attack (ex vampiric touch but not mage armor).
When you cast dancing lights you may as a part of this action store a spell of your choice with a casting time of 1 action within a constellation. This is considered casting a spell on your turn, resulting you can only cast a cantrip on this remaining turn. All other rules apply to this storing method.
Striking Starlight
Starting at 6th level, you can create weapon-like patterns using your Dancing Stars that you or your allies can wield. If Dancing Stars is already cast you can move up to a number of your lights equal to half your proficiency rounded up to create a constellation in the shape of any weapon, or when you initially cast Dancing Stars you can choose to create a weapon with up to a number of your lights equal to your proficiency bonus rounded up. You are considered proficient with these weapon, and anyone wielding them must treat the number of lights used to create the weapon as an addition to their ability modifier, for the attack and damage rolls (Ex. dex modifier +3, 2 lights used, total ability is +5). Weapons created using this ability deal force damage instead of their normal damage type, and weapons created this way require no ammunition. When wielding a weapon made this way you can choose to use Charisma as your attack modifier instead of Dexterity or Strength. If you have chosen Pact of the Blade (or a feature modifying this pact) you can consider a weapon you are wielding in this way an additional pact weapon and gain all benefits associated with your pact weapon.
Cosmic Escape
At 10th level, you can teleport out of harm's way by maneuvering your Dancing Stars. You can use your reaction when you are targeted by an attack or would have to make a saving throw to teleport to a space adjacent to your Dancing Stars if they are in the shape of a small humanoid. Additionally, once during your movement one your turn, you can teleport to a space adjacent to your Dancing Stars freely as long as they are in a humanoid shape. You can use this feature a number of times equal to your Charisma modifier (MINIMUM 1). Additionally if you have chosen the Pact of the Chain you can treat them as a constellation when you gain this ability. You can store spells and teleport to them once you gain this feature.
If you would appear in a space already occupied by a creature or object, you lose concentration on your dancing lights, and this ability fails to teleport you.
Astral Demiplane
By 14th level, you've borrowed enough power from your patron to create your own, small demiplane. You can access this demiplane as an action, either to place something in it or pull something from it. With a touch, you can place any amount of objects no larger than 3 cubic feet, and up to 8 living creatures with any equipment they hold inside of this demiplane. If the creature is unwilling, they can make a Wisdom saving throw against your spell DC, and can attempt this saving throw as an action on their turn to return to the space where they were previously. While your Dancing Stars are active, you can also place yourself or other creatures inside this demiplane by moving one of your lights into their space as an action. Creatures placed into your demiplane in this way can be also released as an action from that same light, even after it has moved. If you lose concentration on dancing lights, creatures are returned to the space where they were previously.
While creatures are inside the demiplane, they are inside a 20 ft. cube that looks however you choose, and can see outside the demiplane through your eyes or through the light that you used to place them inside of your demiplane. While you are inside your own demiplane, you can still manipulate your Dancing Stars by seeing through the light you used to place yourself within your demiplane, and can move the stars to spaces you can see from that lights' space.
You can use this feature a number of times equal to your Charisma modifier (MINIMUM 1).
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/27/2023 12:36:47 AM
|
5
|
0
|
1
|
Coming Soon
|
|
|
2/27/2023 1:34:56 AM
|
3
|
0
|
1.1
|
Coming Soon
|
|
|
2/27/2023 2:43:47 AM
|
5
|
0
|
--
|
Coming Soon
|
|
|
2/27/2023 7:02:18 AM
|
7
|
0
|
--
|
Coming Soon
|
|
|
2/28/2023 1:32:50 AM
|
7
|
0
|
1.4
|
Coming Soon
|
|
|
2/28/2023 1:36:49 AM
|
8
|
0
|
--
|
Coming Soon
|
Comments