Base Class: Barbarian
The All-Father, creator of the Giants, has bestowed an amount of his primordial power within you. This can be directly given through worship or carrying out his wishes or perhaps you contain formidable strength that pleases him. Along with incredible strength and elemental magic, a weapon that marks the true potential of your power is given to you, the Axe of the All-Father.
Axe of the All-Father
The All-Father has bestowed a special handaxe upon his champion. It has arrived by direct communal with the All-Father or by an alternative means. Special runes, gemstones, or other markings signify the axe's godly affiliation. The axe inflicts [roll]1d8[/roll] slashing damage instead of 1d6 and can still be thrown up to 60ft. It glides remarkably well through the air.
If the axe is stolen, the player must perform a ritual (1hour) on another handaxe or beckon the All-Father to replace it if it's his will.
All-Father's Kiss
At the 3rd level, your axe hums with an immense energy. When you now throw your axe, it can jump to (STR modifier + proficiency bonus) number of enemies within 20ft of the previous target of your choosing, providing that the previous target was hit. Additionally, as a bonus action, your connection to your axe allows you to recall it from anywhere on the same plane or dimension as you are currently and feel its location. It flies at a speed of 60ft and in the straightest and least resistant flight path as possible.
A creature can attempt to dodge the subsequent jumps with a DC 15 DEX save or can grab the axe out of the air with a DC 20 STR check. If the axe misses, it no longer can jump and returns to the player. However, if it is grabbed, it immediately becomes a normal handaxe and loses its magical properties until the player retrieves it.
Elements of the Giants
At the 6th level, the elemental might of the entire giant race fuels your axe. Now when you throw your axe, it does an additional [roll]1d6[/roll] elemental damage of your choosing (fire, cold, lightning, thunder, or force) to each creature it jumps to.
The elemental damage increases by 1d6 when you reach the 10th level (2d6), 14th level (3d6), and 17th level (4d6).
Unhindered Flight
Beginning at the 10th level, it is impossible for your axe to be stopped by any means. It can now jump to (STR modifier + proficiency bonus + 4) creatures within 30ft of the previous target. It now flies with a speed of 80ft, and any creature or object within the return path can also be damaged at the player's discretion. The axe can no longer be wielded by any other creature in existence (besides the All-Father and his champion).
Unyielding Rage
Now at the 14th level, you become an incarnation of the All-Father himself. While within your barbarian rage, your axe automatically gains unlimited jumps (single jump per target) regardless of the distance. The targets must succeed a DC 15 STR save or be knocked prone because of the overwhelming force.
In addition, a constant emittance of power exudes from the player while enraged. Any creature (including allies) within 10ft of the player take [roll]1d6[/roll] force damage at the end of each turn and must make a DC 10 STR save or be pushed 10 ft away. Any movement towards the player in this state is halved.
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