Base Class: Rogue
Rogues adding a little playtime in their combat at all times. You have focused on games for your entire training. Finding ways to manipulate your games and win every time.
Just a Game
At 3rd level you have learned how to find the gambler in everyone. You have proficiency in all playable games. You also have advantage on persuasion checks on convincing people to play your games with you. While in combat, each move made by you and your opponent is one turn in combat. Whenever you or your opponent make a move the other player needs to make a perception skill check against the opponents perception skill check to decide who wins the round. Also, whenever you roll a 5 or under while playing your games it counts as a 6.
Dealer
You know how to manipulate the game more than just on a physical level. When not playing your games, you are proficient in throwing playing cards. These attacks are considered magical and do 1D6 damage to any target hit by your cards. After thrown your cards return to your deck in a random place. As a bonus action you can draw a random card from your deck. Each card has a special property, good and bad.
Hearts - If a card in the suit of hearts is drawn, you are given temporary hit points equal to half of that cards value.
Spades - If a card in the suit of spades is drawn, you deal extra damage on your next attack equal to the cards value.
Diamonds - If a card in the suit of diamonds is drawn, you can add half of the cards value to any saving throw before you draw another card.
Clubs - If you draw a card in the suit of clubs, you and anyone touching you will be randomly teleported away as many feet away as the triple the value of the card.
If you draw a Jack of any suit, you take 10 hit points of damage.
If you draw an Ace, you heal any ally 10 hit points.
If you draw a King, You’re AC will increase by +2 until you draw your next card.
You can only draw as many cards as double your proficiency bonus per long rest.
Don’t Lose Focus
While an enemy is playing one of your games it cannot attack you. However, they can be attacked by an ally. If an attack by your ally succeeds, it deals an additional amount of damage equal to your sneak attack modifier. Once the enemy playing the game is attacked, your game ends. You can only add damage as many times as your wisdom modifier. (Max of 5)
Everything is on The Line
At 9th level you and your opponent can start making bets. The bets are decided before a round of combat and the winnings are given out after the round of combat is concluded. If the game is interrupted, the bets are all called off. The bets can be hit points or any material object that both players have. The enemy can leave before making a bet but will lose their next turn in combat and be open for sneak attacks from you.
Poker Face
At 13th level you have mastered the art of deception. You gain proficiency in the deception skill and expertise if you are already proficient. Also, all insight checks made against you will always automatically fail.
All In
At 17th level you gain the ability to choose any target that you can see and force them to play one of your games with you. This game cannot be interrupted by any means. While playing this game both players pour all of their hit points into the winning pot. The winner of the game can use the hit points to damage any number of enemies they would like until they run out of hit points to spend. Any unused hit points are used to heal the winner. The loser is reduced to 0 hit points and is knocked unconscious. You can only use this once per long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/28/2023 6:59:30 PM
|
3
|
0
|
--
|
Coming Soon
|
Comments