Base Class: Blood Hunter
Blood Hunters are devoted to their craft of hunting down the various abominations of the world. Some Hunters embrace their craft a step beyond others, embodying the monster they hunt. The Bloodstarved are Hunters who are so vicious, their insatiable violence lays waste to any who stand in their way.
Scarlet Rain
3rd level feature
You tear into your enemies, letting your blood fuel your attacks. Starting at 3rd level, before you make take the Attack action, you can choose to amplify the damage of weapons on which a Crimson Rite is active by taking necrotic damage equal to one roll of your hemocraft die. This damage cannot be reduced in any way. If the weapon hits, the target starts bleeding and takes necrotic damage equal to one roll of your hemocraft die at the start of its turn. This effect stacks with each hit. Additionally, you can magically draw the vitae out of your victim and heal a number of hit points equal to your hemocraft dice for each stack of bleeding you have on that target, as a bonus action after you attack the target, or as a reaction when the target reaches 0 hit points. Healing in this way removes all stacks of bleeding from that target. The target does not bleed if it is an Undead or a Construct. Also, if the target regains hit points in any way, all stacks of bleeding are removed.
Anemia
3rd level feature
Your blood frenzies have took their toll on your body. At 3rd level, while you have a Crimson Rite active, you have disadvantage on Constitution Saving Throws.
Bloodhound
7th level feature
Your lust for blood knows no bounds, and you can track down your prey to a frightening degree of excellence. Starting at 7th level, your walking speed increases by 5 ft. and you gain advantage on Perception checks to find or track any creature that can be affected by the Scarlet Rain feature. Additionally, when a target affected by the Scarlet Rain feature that you can see enters an area within half of your movement speed, you can use your reaction to move to that target without provoking attacks of opportunity and make one weapon attack against the target as a part of the reaction.
Brand of Incision
11th level feature
Starting at 11th level, your Brand of Castigation leaves deep gashes in your foe that boil their blood, lowering their defenses and multiplying their pain. Whenever you hit a branded creature with a weapon for which you have your Crimson Rite active, you apply two stacks of bleeding instead of one. Additionally, the branded creature has disadvantage on Constitution saving throws. If the branded creature is an Undead or a Construct, you can use your Scarlet Rain feature on it.
Blood-fueled Engine
15th level feature
Starting at 15th level, when you heal using the Scarlet Rain feature, you can choose to regain the use of your Brand of Castigation. When you do so, your current brand if any gets dispelled. Also, when you heal using the Scarlet Rain feature, you can make one additional melee attack the next time you take the attack action.
Blood Curse of the Famished
18th level feature
Starting at 18th level, you learn how to make others feel the same hunger you always crave. You gain the Blood Curse of the Famished for your Blood Maledict feature. This does not count against the number of Blood Curses known.
Blood Curse of the Famished
As a bonus action, you choose a creature you can see within 30 ft. of you. The creature has its speed halved and has disadvantage on all ability checks till the end of your next turn.
Amplify. Along with the previous effects, the creature also has disadvantage on all saving throws and attack rolls till the end of your next turn.
Previous Versions
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