Base Class: Warlock
The sworn bond with your patron has been broken. Perhaps you chose to sever the connection yourself, choosing to steer your path away from your former benefactor. Maybe they deserted you after you opposed their goals, wishes or commands. Or else, you may have simply awoken to find their presence gone; with no more whispers in your mind, and no more power to call upon. In any case, your story continues, patronless.
You find you still have some semblance of eldritch magic in your body from which you can draw upon. Neither innate, like a sorcerer, or learned, like a wizard. Nonetheless, its presence is undoubtable. From where do you find this power in your moment of eldritch solidity? Whether from the echoes of your former patron, your conscience, or the very fabric of magic itself, your strength grows, itching to be unleashed.
Expanded Spell List
1st-level Abandoned feature
You can choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Abandoned Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | heroism, magic missile |
| 2nd | alter self, silence |
| 3rd | bestow curse, tiny hut |
| 4th | confusion, resilient sphere |
| 5th | dispel evil and good, legend lore |
Strength in Solitude
1st-level Abandoned feature
If you switch to this subclass from another Warlock subclass at higher than first level, you retain your current hit dice, hit points, core proficiencies, proficiency bonus and ability score improvements/feats, but lose all other Warlock features, including your subclass features, spell slots, spells known, eldritch invocations, and your pact boon. You regain and reselect these levelled features (including Abandoned subclass features) at a rate of one level per day (until you reach your current Warlock level), as you learn to harness your power as a patronless Warlock. Once you reach your level cap in this way, you gain the Eldritch Adept feat, as you find mastery in your newfound abilities.
If you selected this subclass at first level, you instead gain proficiency in either the investigation or survival skill, as you learn to navigate the world without an eldritch patron. Your proficiency bonus is doubled for any ability check you make that uses this skill.
Strength in Solitude (Additional Proficiency - Investigation)
You gain proficiency in the investigation skill, and your proficiency bonus is doubled for any ability check you make that uses this skill.
Strength in Solitude (Additional Proficiency - Survival)
You gain proficiency in the survival skill, and your proficiency bonus is doubled for any ability check you make that uses this skill.
Strength in Solitude (Eldritch Adept)
Once you reach your level cap, you gain the Eldritch Adept feat.
Eldritch Abjuration
1st-level Abandoned feature
Your eldritch magic lingers after you cast a spell, anticipating retaliation or rejection. Once before the end of your next turn after casting a Warlock spell using a Warlock spell slot, you can use your reaction when you are hit by an attack or you fail a saving throw to gain a +2 bonus to your AC against that attack or a +4 bonus to that saving throw.
Abandoned Resistance
6th-level Abandoned feature
Your connection with your former patron remains severed. However, you have learned how to better protect yourself from their powers, should they seek retribution or vengeance. You gain resistance to radiant damage (if your patron was good), necrotic damage (if your patron was evil), or force damage (if your patron was neutral).
Speak to your DM about an alternative damage type to gain resistance to, if appropriate.
Resistance - Force
You gain resistance to force damage.
Resistance - Necrotic
You gain resistance to necrotic damage.
Resistance - Radiant
You gain resistance to radiant damage.
Eldritch Reflection
10th-level Abandoned feature
If, when using your Eldritch Abjuration feature, you cause an attack to miss or pass a saving throw, you can attempt to reflect the incoming damage or effect back at the attacker.
If you cause an attack to miss, you can cause that attack to hit the attacker instead if their AC is equal to or less than the number they rolled for the attack.
If you cause a saving throw to pass, you can force the attacker to make a Charisma saving throw against your spell save DC. If the save fails, the attacker is also subjected to the effect of the spell, as if you were the caster. Whether they save or fail, you still take the effects of a passed saving throw, if any.
Echoes of Power
14th-level Abandoned feature
Though severed, your body recalls the eldritch power which you my have been offered by your patron, had your connection not been broken. You gain the fourteenth level feature of your former Warlock subclass.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/1/2023 4:56:46 PM
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29
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26
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1
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Coming Soon
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Posted Oct 3, 2024Yoo this is sick, do I have permission to remake this in my own style?
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Posted Sep 7, 2024The 2024-compatible version of this subclass is now available here: https://www.dndbeyond.com/subclasses/2194954-abandoned-patronless
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Posted Aug 27, 2024holy crap i really love the flavor of this. you did a wonderful job.
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Posted Feb 27, 2024This is fantastic
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Posted Feb 26, 2024Its very unique, I like it! I think not enough people have seen this and it deserves more upvotes!
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Posted Nov 26, 2023-
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Posted Jul 12, 2023this is really good, it does a great job of not being too weak but without being op!
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Posted Apr 25, 2023Ah, thanks so much! Means a lot :)
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Posted Apr 25, 2023This is the best patronless warlock I’ve seen. Nice work!
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Posted Mar 5, 2023Yeah I know - if it exists somewhere in the homebrew already, I couldn't find it! Thanks for the lovely feedback :)
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Posted Mar 5, 2023I'm shocked that I've never seen something like this before, this is such a genius idea, especially the whole thing of only gaining one level of your abilities back per day and getting the 14th level ability of whatever subclass you had previously, that's so cool