Base Class: Barbarian
The Path of The Viking Warrior is for those Barbarians who fear not their end, but delight in the battle fury that comes from wanting a warriors death.
Lo there do I see my Father
Lo there do I see my Mother, my Sisters, and my Brothers
Lo there do I see the Line of my people back to the beginning
Lo they do call to me, they bid me take my place among them in the Halls of Valhalla
Where the brave may live forever!
Some barbarians reach deep into their spirit to find a connection to ancient symbols used to empower themselves and their allies. These symbols tune create a direct path to the ancient gods of the Aesir and Vanir who empower their chosen warriors. You have, through your devotion been chosen to recieve the gifts of the gods you follow. As you walk the Path of the Viking Warrior, the gods mark your body with symbols of their power and the world will know you are one of Valhalla's chosen warriors.
Ægishjálmr
You have advantage on Intimidation checks.
When you are raging, the first creature you hit with an attack on your turn takes an extra 1d6 thunder damage. The damage from this attack increases to 2d6 at level 6, 3d6 at level 10, and 4d6 at level 14.
As a Bonus action after a creature has taken thunder damage from you on your current turn, you invoke paralyzing fear in them. You can use this ability a number of times equal to your Proficiency bonus per short rest.
A creature must make a Wisdom saving throw, the DC equals 8 + your Proficiency bonus + your Constitution modifier. On a failed save, the creature is frightened of you until the end of your next turn. A creature frightened in this way, has a movement speed of 0, and has disadvantage on Dexterity saving throws.
Valknut
Beginning at 6th level, while you are raging, if a friendly creature is within 10' of you and an enemy starts it turn or moves into a space that gives it melee range on the ally, then you can use a reaction to give the ally a bonus 1d4+1 to their armor class until your rage ends as the spectral warriors encircle and shield them. The Shield Wall lasts until your rage ends, you are knocked unconscious or die. You can also use a bonus action to dispel the warriors back to Valhalla. At level 10 the warriors can protect up to 2 creatures within 20' and at level 14 they can protect up to 3 creatures within 30'.
Vegvísir
You gain resistance to the elements while in your rage. [acid, cold, fire, lightning, thunder]
Beginning at level 10, you can spend ten minutes tracing the mark of Vegvisir on your body. At the end of the ten minutes, you can cast commune with nature as a ritual. You can cast the spell without any other components except the tracing of the mark. You can cast this spell this way once per long rest.
Yggdrasil
Beginning at 14th level, while you are raging, If a creature you have protected by the Valknut shield wall takes damage or is targeted by an attack roll, you can add a d4 to the damage of your melee attacks until the end of your next turn. You can have one bonus d4 from each ally shielded, up to a maximum of 3. These bonus dice deal force damage on a hit and each creature within a shield wall recovers hit points equal to the force damage you deal.
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