Base Class: Barbarian
In the first age, in the first battle, when the shadows first lengthened, one stood, burned by the embers of Armageddon, his soul blistered by the fires of hell and tainted beyond ascension. He chose the path of perpetual torment. In his ravenous hatred he found no peace, and with boiling blood he scoured the umbral plans seeking vengeance against the dark lords who had wronged him. He wore the crown of the knight sentinels, and those who tasted the bite of his sword name him the Doomslayer.
Tempered by the fires of hell, his iron will remained steadfast through the passage that preys upon the week, for he alone was the hell walker, the unchained predator who sought retribution in all quarters, dark and light, fire and ice, in he beginning and the end. And he hunted the slaves of doom with barbarous cruelty; for he passed through the divide as none but demon had before.
And in his conquest against the blackened souls of the doom, his prowess was shown. In his crusade the seraphim bestowed upon him terrible power and speed and with his might he crushed the obsidian pillars of the blood temples. He set fourth without pity upon the beasts of the knight circles. Unbreakable, incorruptible, unyielding, the Doomslayer sought to end the dominion of the dark realm.
The age of his reckoning was uncounted, the scribes carved his name deep into he taverns of hell across eons, with each battle etched terror in the hearts of demons. They knew he would come, as he always had, as he always will, to feast on the blood of the wicked, for he alone could draw strength from his fallen foes, and ever his power grew swift and unrelenting.
None could stand before the hoard but the Doomslayer. Despair spread before him like a plague, striking fear into the shadow dwellers, driving them to deeper and darker pits. But from the depth of the abyss rose the great one, a champion, mightier then all that had come before; the Titan of immeasurable power and ferocity. He strode upon the plain and faced the Doomslayer, and a mighty battle was fought on the desolate plains. The Titan fought with the fury of the countless that had fallen at the Doomslayer’s hands; but there fell the Titan, and in his defeat the shadow hoard was routed.
And in his terrible rancor between worlds and through time came the wretch who shall not be named, but in his heresy was loyal to his evil cause. The wretch adored the Doomslayer in a mighty armor, wrought in the fortress of hell, impenetrable and unyielding, with sword and shield of adamantine strength, the Doomslayer sent to banish all that were left unbroken by his savagery to the void.
Yet as the mighty Titan fell and dread engulfed the armies of doom, the demon priests of the blood temples laid a trap to capture the scourge of hell, insatiable, even by the vanquishing of the great one, the hell walker sought to prey in the tombs of the blood keep, and blinded by his fervor, the lure drew him in. The priests brought down the temple of the Doomslayer and in his defeat entombed him in the cursed sarcophagus. The mark of the Doomslayer was burned upon his crypt, a warning to all of hell that the terror within must never be freed. There he lies still, and ever more, in silent suffering.
Frenzy
Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.
Blinded Rage
Beginning at 6th level, you gain the ability to wield Great weapons single handed while in rage. Your hatred for fiends shields you from their attacks giving you resistance to necrotic, radiant, fire and poison damage while raging. You are immune to being frightened by fiends as well. Beginning at 14th level you gain Hellish Decent allowing you to jump from any height taking 0 fall damage, but landing in a kneeling prone position gaining a free intimidation check after the fall but before taking any actions.
The only thing they fear...is YOU
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. when you start or end your rage you can emit a wave of Cause Fear at 3rd level to every enemy within 60ft. If the creature can see, sense or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Con) or be frightened. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Blade of the slayer
Starting at 14th level, you gain a magic glowing red sword covered in satanic ruins. This blade is is a summon able +2 great sword that looks like a hilt without a blade. this weapon deals normal damage unless it critical hits in which case it deals an extra 4d6 radiant damage.
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