Base Class: Rogue
"Hello, this is my first subclass for a homebrew campaign. This campaign takes place in a gigantic city where players are a group of investigators. I wanted to add a subclass for every class, but since it's my first time, I don't know if it's good or even balanced, If you could give any advice to balance/change it or simply give your thought it would be appreciate. Thanks"
Vigilante are their own hero. They may act during the day, saving everyone from the darkness, or destroying the evil during the night. Those individuals are know to act alone, but may team up with adventurers when needed. Their goal are to save people, the only difference between the costumes, is the way of doing it.
True Actor
When you choose this archetype at 3rd level, you gain proficiency in the Charisma (Performance) and Charisma (Deception) skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies while in the Hero costume.
Also, you gain advantage on your Dexterity (Stealth) check while people are looking for your Hero and you are not in disguise.
Double Identity
Starting at 3rd level, you get the abillity to create your own costume. You can choose an alignment and get a costume depending on it.
While you are wearing a Hero costume, you gain these effects :
► Good : You gain a Super-Hero costume. You can use the Thaumaturgie cantrip. The inhabitants tend to like you and help you. You gain advantage in Charisma (Persuasion).
► Evil : You gain a Anti-Hero costume. You can use the Prestidigitation cantrip. The underworld tend to fear you and help you. You gain advantage in Charisma (Intimidation).
You can use an action to put or take off the costume and you can wear it over a light or medium armor. If you use the Hide action, you can take off the costume using a bonus action.
Super Power
Starting at 9th level and again at the 15th level, you gain a super power depending on the Hero costume you are wearing :
► Super-Hero : You can replace your melee sneak attack with Radiant Strike, dealing radiant damage instead. The target must succeed a Constitution saving throw (DC 8 + Proficiency bonus + Charisma modifier) or be blinded until it's next turn. At 15th level you gain Mighty Flight wich let you gain a flying speed equal to your speed for an hour. Once you used this feature, you can't use it until the next long rest.
► Anti-Hero : You can replace your melee sneak attack with Shadow Slicer, dealing necrotic damage instead. This attack ignore thin wall and non-natural armor. At 15th level, you gain Dark Jump wich let you walk through wall thinner than 10feet without staying in. You can use this feature a number of time equal to your bonus proficiency + your Charisma modifier.
You can use each replaced sneak attack once (twice at 15th level) per use of the costume.
Duality of a Hero
By 13th level, you know that good and evil are two faces of the same coin. You gain the other Hero costume and you can chose wich one you wear.
You gain advantage on your Dexterity (Stealth) from True Actor if people are looking for the Hero costume you are not wearing.
Alliance
When you reach 17th level, you have become adept at acting. You can use an action to create an illusion of one of you Hero costume. The illusion can't deal damage and has half of your current hit points. The illusion gains every bonus as if it was you. You can use this feature a number of time equals to your proficiency bonus.
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