Base Class: Barbarian
Wild warriors all, Barbarians fight with a primal ferocity not seen in civilized soldiers. For some, this savage spirit calls out to the beasts of the wild, and a bond is forged. Known as Packleaders, these primal warriors fight side by side with a Savage Companion, hunting their foes in deadly tandem.
Savage Companion
3rd-level Path of the Packleader feature
You have forged a primal bond with a wild beast known as a Savage Companion. You determine its appearance, but this choice has no effect on its game statistics. Common Savage Companions are wolves, boars, bears, wildcats, and hyenas. Your Companion is friendly to you and your allies, and obeys your commands. It uses the Savage Companion stat block, which uses your proficiency bonus (PB) in several places.
In combat, your Savage Companion acts during your turn. It can move and use its reaction on its own, but it only takes the Dodge action unless you use a bonus action to command it to take an action from its stat block, or another action.
When you take the Attack action, you can command your Companion to take the Attack action in place of one attack. If you are incapacitated, your Companion acts on its own.If your Companion is reduced to 0 hit points, it makes death saving throws like a player character would. If your Savage Companion dies, you can spend time during a long rest to seek out a worthy beast from the surrounding wilds to serve as your Savage Companion, so long as such a beast exists. Once you find and bond with such a wild beast, it uses the Savage Companion stat block.
Savage Companion
Medium Beast, Neutral
- Armor Class 13 + PB (natural armor)
- Hit Points 5 + five times your Barbarian level
- Speed 40 ft., swim 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
- Senses passive Perception 12
- Languages understands the languages you speak
Hit Dice. Your Companion has a total number of d8 Hit Dice equal to your Barbarian level. It also gains all the normal benefits of both short and long rests.
Primal Bond. You add your PB to any ability check or saving throw your Companion makes.
Keen Senses. Your Companion has advantage on any ability check that relies on sight, hearing, or smell.
Beast Whisperer
3rd-level Path of the Packleader feature
Your wild spirit grants you a special connection with wild beasts. You gain proficiency in Animal Handling, and when you make a Wisdom (Animal Handling) check related to wild animals, you add double you proficiency bonus to your roll.
Wild Fury
6th-level Path of the Packleader feature
Your ferocity infects your Companion. While you are Raging, your Savage Companion also gains the benefits of Rage.
Moreover, when you Rage, your Savage Companion can use its reaction to immediately move up to its movement speed and make a Bite or Maul attack.
Pack Tactics
0th-level Path of the Packleader feature
You and your Companion fight as one in battle. Both you and your Savage Companion have advantage on your attack rolls against a creature if the other is within 5 feet of the target creature and they are not incapacitated.
Intimidating Presence
14th-level Path of the Packleader feature
You savage spirit rivals that of the great predators of the wild. When you Rage, either you or your Savage Companion can let forth a wild howl, and force creatures of your choice that can hear it within 30 feet to make a Wisdom saving throw (DC equals 8 + your proficiency bonus + your Constitution modifier). On a failed save, the creature is frightened of you or your Companion (whoever howled) for up to 1 minute.
A creature can repeat this saving throw at the start of each turn, ending the effect on a success. A creature that succeeds on this saving throw is immune to this effect for 24 hours.
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