Rogue
Base Class: Rogue

Rouges of the kind tend to imbue themselves with the power of transportation jumping through pockets between lay lines and waiting for there targets. It is said that these rouges can be as fast and as sharp as a ballista and hit like a cannon.

Strikers Gate

At 3rd level you can dash through a dimensional pocket that is 5 feet by 5 feet and make a free strike at a foe. The portal can be put on the floor, roof, or wall or appear in front of you, as you seem fit, Until the end of your turn As an action you then teleport to an unoccupied you can see or have seen within 30 feet of you where an other portal is placed you then can use your Sneak Attack against a target even if you don't have advantage on the attack roll but not if you have disadvantage on it. You can use this action only if you haven't moved more than half your movement during this turn, and after you use this action, your speed is 10 until the end of the current turn

Arcane knowledge

At 3rd level you gain proficiency in arcane and any roll made using arcane lower than a ten you can treat as a ten.

Advanced Striker’s Gate

At 9th level when you use your strikers gate feature the range is increased by 30 feet you can also deal an extra 1D6 force damage on your next attack in addition instead of your speed being reduced to 10 it is only halved in addition you can use your bonus action to make two temporary portals that last an equal amount of rounds to your intelligence modifier the portals are connected and you or any object can pass through them while they are up. I’m addition you can move the portals forward back side to side as a free action they can only move 10 feet per round.

Body Flicker

At 13th level you have gained a mastery at teleporting quickly to avoid danger. When a melee attack is made against you you can do one of the following options as a reaction:

Jagged Portal

At 17th level you can use your strikers gate feature as a bonus action. The extra attack deals an extra 3D6 force damage or when you cut a rift you may choose to leave behind a portal allowing creatures and objects to move between them. The portals function as if you had cast the Arcane Gate spell with the first opening where you started cutting the rift, and the second where you finished The portals last for one minute before dissapearing back into the weave in addition the range is increased by 30 feet and you lose none of your movement from entering the portal or existing.

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