Base Class: Sorcerer
Intentionally or unintentionally, you ended up exploring the Feywild for a lot longer than a short visit. You may have made a home there or just wandered around aimlessly. No matter what, you chose a biome of the Feywild, and it chose you as its hero and gave you some magical abilities.
Feywild Wanderer
At 1st level, you choose one area of the Feywild that you have traveled to, most often the place where you become a sorcerer. The damage type associated with each area is used by features you gain later.
Draconic Ancestry
| Feywild Biome | Damage Type |
|---|---|
|
Caves |
Acid |
|
Plains |
Lightning |
|
Tropical Island |
Fire |
|
Mountain |
Lightning |
|
Swamp |
Acid |
|
Desert |
Fire |
|
Forest |
Poison |
|
Volcano |
Fire |
|
Tundra |
Cold |
|
Arctic |
Cold |
You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Fairy Nimbleness
As magic flows through your body, it causes physical traits of your Feywild biome to emerge. At 1st level, your dexterity increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, an image of fairy-like wings appears on your back. This has no real purpose other than cosmetics. If you choose, the wings can be visible through armor and clothing. Also, when you aren’t wearing armor your dexterity increases by a certain amount.
Elemental Affinity
Starting at 6th level, when you cast a spell that deals damage of the type associated with your Feywild biome, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.
Fairy Wings
At 14th level, you gain the ability to turn the image of fairy wings on your back into real fairy wings, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Feywild Presence
Beginning at 18th level, you can channel the dread presence of your Feywild biome, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.
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