Warlock
Base Class: Warlock

The Dream Pact Warlock is a patron subclass that makes a pact with an otherworldly being known as the Dreamer. This entity is an ancient and powerful god from a different dimension, imprisoned long ago by the elven guardians of an underground grotto. The Dreamer seeks to escape its prison and will offer its power to those who can help it achieve that goal.

Expanded Spell List

The Dreamweaver lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Dreamweaver's Expanded Spells
Spell Level Spells

1st

sleep, dissonant whispers

2nd

detect thoughts, calm emotions

3rd

clairvoyance, hypnotic pattern

4th

phantasmal killer, hallucinatory terrain

5th

dream, rary's telepathic bond

Dreamweaver Pact

You gain the ability to cast the <i>sleep</i> spell as a 1st-level spell once per long rest without using a spell slot.

Dream Pact

Once per short rest, the Warlock can touch a creature and cause them to fall asleep for a number of minutes equal to the Warlock's level. During this time, the Warlock gains access to the creature's dreams, allowing them to glean information or plant suggestions. Unwilling creatures must make a wisdom saving throw equal to 8 + the Dream Pact Warlock's proficiency bonus + the Warlock's Charisma modifier to resist the effects of sleep, or subsequent attempts to glean information or plant suggestions.

Dream Form

At 6th level, a Dream Pact Warlock gains the ability to transform their body into a semi-solid, dreamlike form for a short time. As a bonus action, they can become incorporeal for 1 minute, gaining resistance to all damage except force damage and the ability to move through solid objects. Additionally, they can use this ability to move through walls, floors, and other solid objects, as long as they can maintain concentration. In this form, the warlock is visible to sleeping creatures. The warlock may choose which form or visage the sleeper sees in their slumber. But is otherwise unable to communicate with the sleeper without using the Dreamweaver's Touch ability.

Dream Eater

As a bonus action, you can expend a spell slot to consume the dreams of a sleeping creature within 30 feet of you. The creature must make a Wisdom saving throw against your warlock spell save DC. On a failed save, the creature takes psychic damage equal to the spell slot's level, and you gain temporary hit points equal to half the damage dealt (rounded down). On a successful save, the creature takes half damage, and you don't gain any temporary hit points. You can use this ability a number of times equal to your Charisma modifier (minimum of once), and you regain all uses when you finish a long rest.

Note that the exact details of this ability (such as the amount of damage dealt and temporary hit points gained) can be adjusted to balance it with other 10th level warlock subclass abilities.

Dreamscape Manifestation

Starting at 14th level, you gain the ability to manifest aspects of the Dreamer's power in the waking world. Once per long rest, you can use an action to choose one of the following manifestations:

  • Dreamscapes of Power: You conjure a 20-foot radius sphere of twisted, dreamlike terrain around you. This sphere counts as difficult terrain for your enemies and lasts for 1 minute. You and your allies can move through it as normal terrain.

  • Dreamweaver's Fury: You become infused with the Dreamer's raw power, causing your attacks to deal extra psychic damage equal to your proficiency bonus for the next minute.

  • Dream Eruption: You channel the Dreamer's energy into the ground, causing a 30-foot radius area to erupt with tendrils of raw psychic energy. Creatures in the area must make a Wisdom saving throw or take 6d8 psychic damage and become stunned until the end of your next turn. On a successful save, the creature takes half as much damage and is not stunned. This ability can only be used outdoors or in areas with a high ceiling.

Once you use this ability, you can't use it again until you finish a long rest.

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