Warlock
Base Class: Warlock

A lesser know deity makes contact with you at your lowest when no one else will. This deity gives you the power to finally give you a fighting chance and to show yourself and be flashy after not being seen for so many years of your life. (please comment on mistakes and stuff i need help this is my first homebrew subclass)(A warlock subclass based around stealth and lightning damage.)

Expanded Spell List

The Forgotten One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archfey Expanded Spells
Spell Level Spells

1st

witch bolt, unseen servant

2nd

invisibility, misty step

3rd

haste, lightning bolt

4th

faithful hound, greater invisibility

5th

animate objects, synaptic static

Backstab

Starting at 1st level, your patron bestows upon you the ability to surprise your enemies with your spells. When you have advantage on a spell attack against your target, you roll an amount of dice is equal to you proficiency modifier and add to your attack as lightning damage. The type of dice (ex. guiding bolt = d6) is the type the spell you cast uses. 

Mental Fortitude

Starting at 6th level, when you take psychic or lightning damage, you can use your reaction to redirect the damage to someone other than the person who hit you with the damage whos within 60 feet of you that you can see.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Otherworldly Intuition

Beginning at 10th level, your patron teaches you how to predict patterns of danger. You gain +5 to initiative and are now immune to being [condition]surprised[condition/] in combat.

Psychological Battlefield

Starting at 14th level, you can plunge a creature into an illusory realm. As an action, choose a creature that you can see within 30 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed until your concentration is broken (as if you are concentrating on a spell) or if the creature makes a successful save. 

Until this illusion ends, the creature thinks it is lost in a realm of mist, the appearance of which you choose. The creature can see and hear only itself, and the illusion. Whilst inside the illusion they take 4d6 lightning damage. While the creature is in the realm all attack rolls on it have advantage (this includes this ability).

You must finish a short or long rest before you can use this feature again.

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