Base Class: Rogue
Legend has it that the first Skybreakers emerged among the Hadozee of the Sword Coast, who used their natural agility and affinity for the air to become masterful climbers, gliders, and airborne warriors. The Skybreaker is the ultimate spec ops class for those who need to go anywhere, anytime. Masters of climbing, gliding, and parkour, they can scale the highest walls, traverse the narrowest ledges, and leap from great heights with ease. They can glide long distances and make impressive aerial maneuvers with their wingsuits, or use their grappling hooks to quickly ascend or descend. The Skybreakers' sharp reflexes and extensive training allow them to move with lightning speed and agility, evading danger and striking with precision. They're also skilled in hand-to-hand combat, and can use their wingsuits and grappling hooks as weapons when necessary. Whether you need to get in, get out, or just keep moving, the Skybreaker is the class for the job.
Fancy Footwork
When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.
Enchanted Agility
Starting at 3rd level, your magic reflexes propel you into battle. You gain access to the Mariner Fighting Style, and you can give yourself a bonus to your initiative rolls equal to your Dexterity modifier.
You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
Fighting Style
You gain acces to the Mariner Fighting Style.
Superior Mobility
At 9th level, your walking speed increases by 10 feet. If you have a climbing or swimming speed, this increase applies to that speed as well.
Ambush from Above
Starting at 13th level, you excel at leading ambushes and acting first in a fight.
You have advantage on initiative rolls. In addition, the first creature you hit during the first round of a combat becomes easier for you and others to strike; attack rolls against that target have advantage until the start of your next turn.
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