Base Class: Fighter
Crime is ever present in most cities. Sometimes the local authorities are unable or unwilling to deal with these criminals. That’s where you come in. You fight to restablish order and protect the citizens. You dispense your own justice, which the authorities may or may not agree with. You’ve learned to think like those you hunt and to take the advantage in a fight by hitting your foes where it hurts.
Urban Awareness
You spend so much time in cities that you know their layout almost perfectly. Also, you notice things that seem out of place more easily.
You have advantage on Perception and Investigation checks when in an urban environement. Also, you roll your survival checks to track someone in an urban environment with advantage. You cannot get lost in this type of environment, unless by magical means.
Swift Assault
Once you reach level 3, you’ve learned ways of taking the upper hand early in a fight. You become proficient in initiative checks. Also, when you attack a target that has all of its hit points, you can make an additionnal attack as part of the Attack action. If either of those attack hit, the target has disadvantage on its next attack.
Crippling Strike
At level 7, you have become very effective at disabling foes by hitting them where they are more sensitive. When you hit a creature with a weapon attack or an unarmed attack, you can decide to inflict an injury to your target. Choose their Strenght, Dexterity or Constitution ability. For the next minute, they have disadvantage on all ability checks and saving throw that uses this ability. If you use this feature, you do not had your ability modifier to the damage of that attack. You cannot cripple the same target more than once.
You get one use of this feature at level 7 and gain an additional use at level 15 and at level 18. You recover the expanded uses every long rest.
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Silent Step
At level 15, you have adapted your techniques so that you can hide in or track someone very discretly. You have advantage on Stealth checks while in an urban environment.
No Mercy
At level 18, you’ve become ruthless to your enemies, taking away any chance they think they may have of escaping you. When you use your reactions to perform an attack of opportunity, you can use all of your attacks instead of the regular one.
Previous Versions
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11/22/2018 10:34:27 PM
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4/29/2019 9:02:49 PM
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742
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