Base Class: Rogue
“Sister, I see a coin with two heads, shall we send it spinning?”
“Why not, brother? Prod and pull, it’s the way of the gods.”
Heightened Senses
When you choose this archetype at 3rd level, you gain the improved senses of a natural predator. You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Feral aspect
3rd-level Feral Omen feature
Starting at 3rd level, you gain the ability to access aspects of your bestial soul. You gain a pool of d6s equal to the number of d6s you roll for your Sneak Attack damage. These are your feral aspect dice, and they fuel various Da’tsang powers you have, which are detailed below.
Invoke bloodlust. (Full moon form only) When you hit a creature with a melee weapon attack, you may expend a feral aspect die to deal extra psychic damage equal to one roll of the die plus your constitution modifier. The creature has disadvantage on attack roles against targets other than you until the end of your next turn.
Blink ambusher. (New moon form only) As part of your movement, you can roll a feral aspect die and teleport to an empty space that you can see a maximum number of feet away equal to 5 times the result on the die. If you teleport within 5 feet of a creature, the first attack roll you make against that creature on the current turn will have advantage.
Phases of Sehanine
3rd-level Feral Omen feature
Also at 3rd level, you learn to control the lycanthropic curse that courses through your veins. As a bonus action, you can phase into one of two hybrid forms for up to 1 hour. You can speak, use equipment, and wear armor while in these forms, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall unconscious or die.
This feature replaces the rules for lycanthropy in the Monster Manual. Once you use this feature, you must finish a short or long rest before you can use it again, unless you expend a feral aspect die to use it again.
Hybrid Phase Features. While you are phased, you gain the following benefits and drawbacks
Hybrid fortitude. You have resistance to bludgeoning, piercing, and slashing damage from attacks not made with silvered weapons. Additionally, while you are not wearing medium or heavy armour, you have a +1 bonus to AC and melee damage rolls. This bonus increases to +2 at 11th level and to +3 at 18th level.
Bloodlust. If you start your turn with fewer hit points than half your hit point maximum, you must succeed on a DC 12 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw. Once your attack is resolved, you regain control of yourself.
To determine what form you will take, roll a feral aspect dice; on an even result, you phase into the Full Moon form, and on an odd result, the New Moon form which are detailed below:
Full Moon phase (Abrasion)
Feral Might. You have advantage on Strength checks and Strength saving throws.
Invoke bloodlust. When you hit a creature with a melee weapon attack, you may expend a feral aspect die to deal extra psychic damage equal to one roll of the die plus your constitution modifier. The creature has disadvantage on attack roles against targets other than you until the end of your next turn.
New moon Phase (Division)
Stalkers prowess. Your walking and climbing speeds increase by 10 feet, and you add 10 feet to your long jump distance and 3 feet to your high jump distance.
Blink ambusher As part of your movement, you can roll a feral aspect die and teleport to an empty space that you can see a maximum number of feet away equal to 5 times the result on the die. If you teleport within 5 feet of a creature, the first attack roll you make against that creature on the current turn will have advantage.
Nature's Omen
9th-level Feral Omen feature
Beginning at 9th level, you can draw on the nature of your curse to temporarily enhance your true form’s physicality. Moving through nonmagical difficult terrain costs you no extra movement and when you make a Dexterity (Stealth) check or a Wisdom (Survival) check, you may expend a feral aspect die and gain a bonus to the result equal to the number rolled plus your constitution modifier.
In addition, you have gained the ability to access new aspects of your bestial soul:
Bestial regeneration (Full moon form only). When you take damage, you can use your reaction to expend one Feral Aspect die, roll the die, and reduce the damage taken by the number rolled plus your constitution modifier (minimum reduction of 1). You then phase into your New moon form.
Bestial alacrity (New moon form only). When you take damage, you can use your Blink Ambusher feature as a reaction. You then phase into your Full moon form.
Moon Reaver
13th-level Feral Omen feature
Beginning at 13th level, the anger of the wild infuses your attacks with a life-stealing power. You gain an empty pool of life energy that fills as you deal Sneak Attack damage. The pool is capable of containing a total number of hit points equal to the highest roll total of your Feral aspect dice.
When you deal Sneak Attack damage, you add hit points to the pool equal to half of the total Sneak Attack damage dealt, but only up to the creature’s remaining hit points. This feature has no effect on conjured creatures, undead, and constructs.
When the pool fills to its maximum amount, you gain a number of temporary hit points equal to your Rogue level for 1 minute. The pool resets to 0 when you lose these hit points or after a short or long rest.
Apex Predator
17th-level Feral Omen feature
At 17th level, while phased, you can expend a Feral Aspect die to gain the effects of the haste spell (Full moon form only) or the blink spell (New moon form only). Concentrating on these spells does not interfere with your bloodlust feature.
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Posted Mar 7, 2023Bababooey