Bard
Base Class: Bard

The drag queen is an icon, a local legend, and a force to be reckoned with. She uses the bold art of performance to mesmerize all audience with illusion and charm. She is multi-talented and multi-faceted: a comedian, a singer, a dancer, an artist, and sometimes, she can read you to filth. Though many use their powers to uplift others and bring joy to the lives of all they perform for, there is power in being the center of attention. If you're not careful, she can slay. 

Serving Realness

When you choose this Bardic College at Level 3, you gain proficiency in Performance, Acrobatics and Insight (to read a target to filth). If you are already proficient in these skills, you may choose among other skills available to Bards. You also gain proficiency in the use of a Disguise Kit. You learn the Prestidigitation cantrip for making sure your beat is always on point and you’ve got a back track to lip sync to.

Throwing Shade

At 3rd Level, you learn Throwing Shade (Vicious Mockery) as a cantrip, but targets will instead make a Charisma saving throw instead of a Wisdom saving throw. You may roll a bardic inspiration die to increase the number of targets affected within a 30ft radius. If the target(s) fail their saving throw, the creature has disadvantage on the next Attack roll it makes before the end of its next turn. This spell scales by level. 

Beat for the Gods

At 6th Level, you gain proficiency in Deception, if you do not already have it. You can use the spell Disguise Self once per long rest.

Sashay Away

At 6th Level, you can run in heels faster than you can clock a queen. You may make an opposed Performance check against an engaged enemy's Acrobatics check to prevent an attack of opportunity. You must make this check for every enemy in your engaged area. If successful, your movement cannot be affected by any action or reaction of an opposed enemy that affects your movement (e.g. the Sentinel feat) 

Lip Sync for Your Legacy

Your level of performance is fiercely unmatched and no audience can take their eyes off of you. As an action, you can put on a main stage performance of your battle prowess, charming all targeted creatures within a 60 foot radius. The affected audience must make a Charisma saving throw against your Spell Save DC. If they fail, they cannot make an attack against you and are Stunned at the extravaganza of your performance. At the end of their next turn, they can make a Charisma saving throw against your DC to snap out of your charm. If they succeed the saving throw when you start the performance, they are still awe-struck and all attacks against them have advantage until the end of their next turn. This cannot affect creatures who are immune to being charmed. You can only use this once per short rest.

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