Paladin
Base Class: Paladin

The Oath of the Gunslinger is taken by paladins who seek to uphold justice and protect their communities by wielding firearms with deadly precision. They are often solitary wanderers who roam the land in search of evil to vanquish, and their marksmanship is second to none.

Tenets of the Gunslinger

The Way of the Gun: Firearms are tools of justice, and a Gunslinger must master them to defend the innocent and punish the wicked.

The Aim is True: A Gunslinger never shoots without good reason and always aims for the vital spot.

The Eye is Steady: A Gunslinger remains calm and focused in the heat of battle, always ready to take the perfect shot.

The Hand is Quick: A Gunslinger can draw and fire their weapon with lightning speed, catching their enemies off guard.

The Will is Strong: A Gunslinger never gives up and always fights to the bitter end.

 

Oath Spells

3rd-level Oath of Glory feature

You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of The Gunslinger Spells
Paladin Level Spells

3rd

hunter's mark, thunderwave

5th

hold person, scorching ray

9th

haste, lightning bolt

13th

Private Sanctum, banishment

17th

Hold Monster, Flame Strike

Channel Divinity

3rd-level Oath of The Gunslinger feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Take Aim. When you make a ranged attack with a firearm, you can use your Channel Divinity as a bonus action to gain advantage on the attack roll. Additionally, if the attack hits, you can choose to have the target make a Constitution saving throw against your spell save DC. On a failed save, the target is stunned until the end of their next turn.

Imposing Shot. Immediately after you deal damage to a creature with an attack made with a firearm you can use your Channel Divinity as a bonus action and add your Charisma modifier to the damage dealt by the attack. Additionally, the target must make a Wisdom saving throw against your spell save DC. On a failed save, the target is frightened of you for 1 minute, they may repeat the save at the end of each of their turns

Gunslinger's Arsenal

You gain proficiency with firearms and Tinker's tools. You learn how to craft firearms and ammunition. You may spend a day of downtime and 100gp to craft a firearm of your choosing from the following list:

Name

Cost

Damage

Weight

Properties

Gunslingers Revolver

 

1d8

3 lb.

Ammunition (Firearm), (Range 40/120), Reload* (6 shots)

Gunslingers Rifle

 

1d10

8 lb.

Ammunition ( Firearm), (Range 80/240), Reload* (5 shots), Two-Handed

Gunslingers Shotgun

 

1d12

7 lb.

Ammunition ( Firearm), (Range 10/30), Reload* (2 shots), Two-Handed, Heavy

 

Reload*. A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character’s choice)

Due to the amount of time to care for a firearm craft ammo for it and to keep it from misfiring, you may only have one firearm at a time.

You may craft up to 10 pieces of ammunition a day as part of a long rest using tinkers' tools at no expense.

You also gain the ability to use Divine Smite with ranged attacks made with firearms.

Gunslinger's Dodge

7th-level Oath of the Gunslinger feature

You gain the ability to dodge out of harm's way when you are attacked. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you. Additionally, if it was a ranged attack, you can make a ranged attack with a firearm against the attacker.

Vital Aim

15th-level Oath of the Gunslinger feature

Your training as a Gunslinger has allowed you to use your guns with expert precision to hit your target's most vital spots. Your weapon attacks with firearms score a critical hit on a roll of 19 or 20. Additionally, you can add your Charisma modifier to the attack roll when making a ranged attack with a firearm.

Final Shot

20th-level Oath of The Gunslinger feature

You gain the ability to make one last, devastating shot with your firearm. When you reduce a creature to 0 hit points with a ranged attack using a firearm, you can use your reaction to immediately make another ranged attack with a firearm against a different creature within range. This attack is made with advantage, and if it hits, it automatically scores a critical hit. Once you use this feature, you can't use it again until you finish a long rest.

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