Paladin
Base Class: Paladin

Forge  forge  forge  forge  forge  forge  forge  forge  forge  forge  forge.

While those who follow this oath may have slightly different views, their tenets are typically around the following.

Fire is Cleansing. The flames of the forge burn away impurities. The ones who are impure shall be cleansed.  

Fire is Pure. The ones who have a pure heart are worthy of your help. Assist those who need your help, and protect those who need it most.

Fire is Strong. Fire is a useful tool, use it however you may. But be cautious, it is dangerous when uncontrolled.

Bonus Proficiency

At 3rd level, when you take this oath, you receive proficiency with smith's tools, if you did not have it already. Additionally, you may use smith's tools, such as a hammer, as your holy symbol, if you so choose.

Channel Divinity

Forged in Deeds. As an action, you can imbue one weapon that you are holding with the fires of its initial casting, using your Channel Divinity. For 1 minute, you add your charisma modifier in fire damage to damage dealt by that weapon (minimum bonus of +1). The weapon also emits bright light in a 10 ft radius and dim light 10 ft beyond that. If the weapon is not already magical it becomes magical for the duration.

You can end this effect when you choose to deal damage to a creature with your Divine Smite feature. The attack does an additional 1d8 fire damage and the target of the attack loses resistances and immunities to the weapons damage type and fire damage until the damage for the attack is resolved.

If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Artisan's Blessing. Starting at the beginning of a short rest, you conduct a ritual to your deity that grants you the ability to craft a finished item that is at least part metal. The item is completed at the end of the rest. The object can be worth no more than 100 gp, and as part of this ritual you must expend metals, such as coins or other finished items, with a value equal to the item you want to make. The item can be an exact duplicate of a non-magical item, such as a copy of a key, if you possess the original during your short rest.

Aura of the Forge

Aura of The Forge
Starting at 7th level, you and friendly creatures within 10 feet of you are resistant to fire damage and can add your charisma modifier (min +1) to all checks involving tools. This bonus is doubled for Smith's tools. You must be conscious for the aura to have an effect.

At 18th level, the range of this aura increases to 30 feet.

Deed Forged Heart

Deed Forged Heart

Beginning at 15th level, your heart roars like fire as bright as the forges of the gods. Granting you the following abilities:

You gain resistance to non magical piercing, slashing, and bludgeoning damage.
While wearing armor, you gain a +1 bonus to AC.
Whenever you deal fire or radiant damage you ignore resistances and treat immunity as resistance to either damage type.

Might of the Fire

Might of the Fire
At 20th level, as an action, you become a giant metal sentinel of the forge, like a construct. You receive the following benefits for 1 minute.

Your size is increased to Large, and your weapons are increased in size, dealing 1d4 more damage.
Your armor class is increased by 2.
You are immune to fire-type damage.
After using this feature, you cannot use it again until you take a long rest.

Oath Spells

You gain oath spells at the paladin levels listed.

Previous Versions

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