Base Class: Warlock
Your patron is an ancient spellcasting dragon, either a chromatic dragon (black, blue, green, red, or white) or a metallic dragon (brass, bronze, copper, gold, or silver} Dragons vary from lawful good to chaotic evil and often have far-reaching, inscrutable goals on account of their extremely long lifespans and great power. Some merely desire agents to help them locate and obtain treasures for their hoard, but most do so for reasons that may only come up once every few decades. Such long periods of inaction are trifling to a dragon. Many ancient dragons have acquired enough magical skill to share their power in a pact. Some aspiring warlocks even make pacts with the dragon goddess Tiamat, making a bargain with one of her five heads in particular and drawing on her power as a dragon rather than as a fiend or goddess.
You choose the scales of your dragon or determine it randomly, using the Dragon Kind table. Each dragon is associated with a damage type and a breath weapon, as shown on the table.
| D10 | Dragon Patron | Damage Type | Breath Weapon |
| 1 | Black | Acid | 5 by 30ft line |
| 2 | Blue | Lightning | 5 by 30ft line |
| 3 | Brass | Fire | 5 by 30ft line |
| 4 | Bronze | Lightning | 5 by 30ft line |
| 5 | Copper | Acid | 5 by 30ft line |
| 6 | Gold | Fire | 15ft cone |
| 7 | Green | Poison | 15ft cone |
| 8 | Red | Fire | 15ft cone |
| 9 | Silver | Cold | 15ft cone |
| 10 | White | Cold | 15ft cone |
Expanded Spell List
The Dragon lets you choose from an expanded list of spells when you learn a warlock spell The Dragon Expanded Spells table shows the dragon spells that are added to the warlock spell list for you, along with the spells associated in the table with your dragon's kind
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Spell Level |
Dragon Spells |
Black Spells |
Blue Spells |
Green Spells |
Red Spells |
White Spells |
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1st |
radic's sudden spark |
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2nd |
ice sculpture |
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3rd |
acid cloud |
toxic breath |
cold snap |
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4th |
stoneskin (as scales) |
glistening acid slick |
envenomed weapon |
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5th |
arcane hand (as a dragon claw) |
fingers of lightning |
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9th |
shapechange (dragons only) |
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Spell Level |
Brass Spells |
Bronze Spells |
Copper Spells |
Gold Spells |
Silver Spells |
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1st |
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2nd |
drown |
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3rd |
acid cloud |
cold snap |
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4th |
glistening acid slick |
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| 5th | flame strike | fingers of lightning | sinking maw | flame strike | cone of cold |
Black Dragon
Your warlock patron is a black dragon.
Blue Dragon
Your warlock patron is a blue dragon.
Brass Dragon
Your warlock patron is a brass dragon.
Bronze Dragon
Your warlock patron is a bronze dragon.
Copper Dragon
Your warlock patron is a copper dragon.
Gold Dragon
Your warlock patron is a gold dragon.
Green Dragon
Your warlock patron is a green dragon.
Red Dragon
Your warlock patron is a red dragon.
Silver Dragon
Your warlock patron is a Silver Dragon.
White Dragon
Your warlock patron is a white dragon.
Armor of the Wyrm
At 1st level you gain a gift of draconic scales from your patron. Parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.
Breath of the Wyrm
Also at first level you can borrow your patron's breath weapon. As a bonus action, you can exhale this breath weapon. Your patron determines the size, shape, saving throw, and damage type of this exhalation. Each creature in the area of this exhalation must make a saving throw. The DC for this saving throw is 8 + your Charisma modifier + your proficiency bonus. On a failed save creatures in the area take 2d6 damage and half as much damage on a success.
You can use this feature twice per long rest.
The amount of damage dice increases every two warlock levels.
At 6th level the range of your breath increases by 5 feet for a cone or 10 feet for a line. They increase again in this way at 10th and 14th levels.
Additionally, at 6th and 14 levels you can gain an extra use of this feature.
Draconic Essence
Starting at 6th level your bond with your patron imbues you with a piece of their magical draconic essence. You have resistance to the damage type dealt by your Breath of the Wyrm feature, and when one of your spells or class features deals damage of that type to a creature, you can subject that creature to your patron's terrifying draconic presence. The target must make a Wisdom saving throw against your warlock spell save DC. On a failed saving throw, it becomes frightened for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on a success.
Once you use this feature, you can't use it again until you finish a short or long rest.
Acid (Black or Copper Dragon)
Your patron gives you resistance to acid damage.
Cold (Silver or White)
Your patron gives you resistance to cold damage.
Fire (Brass, Gold, or Red Dragon)
Your Patron gives you resistance to fire damage.
Lightning (Blue Or Bronze Dragon)
Your patron gives you resistance to lightning damage.
Poison (Green Dragon)
Your patron gives you resistance to poison damage.
Everlasting Scales
At 10th level, your patron grants you the ability to draw on the true might of its scales. Before you take damage, you can use your reaction to harden your scales for a brief moment. Until the end of your next turn, you gain resistance to bludgeoning, piercing, and slashing damage, and immunity to the damage type dealt by your Breath of the Wyrm feature.
Once you use your reaction in this way, you can't do so again until you finish a short or long rest.
Wings of Terror
Starting at 14th level you can use an action to manifest spectral dragon wings as a symbol of your patron's raw power and magic. The wings are made of your patron's breath weapon energy, such as fire, frost, or lightning. When they appear, you can choose to beat the wings in a wing attack, knocking each creature within 10 feet of you prone and dealing each of them damage of the type dealt by your Breath of the Wyrm feature equal to 2d6 + your Charisma modifier (minimum+ 1), and flying up to half your speed to an unoccupied space.
Then, whether you performed a wing attack or not, the wings' appearance casts a frightening presence over the battlefield Each creature of your choice within 60 feet of you that is aware of you must make a Wisdom saving throw against your warlock spell save DC. On a failed saving throw, a creature becomes frightened for 1 minute. It repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. The wings remain for 1 minute, granting you a flying speed equal to your walking speed
Once you use this feature, you can't use it again until you finish a long rest.
Previous Versions
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3/10/2023 2:49:20 AM
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Coming Soon
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