Base Class: Fighter
They are mysterious warriors who shuttle through various multiverse. The time and space knight skillfully uses the ability to travel through time and space to act as a mysterious and terrible killer or a messenger who is about to fall into the universe. The best of them can even use surreal power to make the gods feel scared.
Chronos Traveller
Starting at 3rd level, it is easy for you to travel through time and space.
You can use a bonus action to transmit to a position within 15 feet that you can see and not occupy, and stop all spell effects on your body. From then on until your next turn, all attack checks launched against you will have advantages.
Akashic Swordholder
Starting at 3rd level, you can deeply understand your weapon structure from the material source level, and even create a weapon you have analyzed out of thin air. This weapon must be a melee weapon. The parsing takes 1 hour and can be performed during short breaks. During the parsing process, the weapon must be within your reach. Until the end of the parsing, you must touch the weapon to complete the parsing.
After the resolution is established, as long as you are not in the disabled state, you will not be disarmed when using the resolved weapons. You can only have one resolved weapon at most. If you try to parse the second weapon, the parsed weapon will lose its parsing effect and be randomly transmitted to an unknown location on the plane.
You can use an action to create a parsed weapon from an empty hand. When you create the analytic weapon again, dissolve the analytic weapon (without action) or die, the previous analytic weapon will disappear.
Curvature Protection
Starting at 7th level, you will flow to the edge of time and space in combat to reduce damage.
When you take an attack damage, if the attack has an advantage over your attack check, you can use your reaction to give you resistance to all the damage of that attack in this round.
Convergent Past
Starting at 10th level, your mastery of the law of time has made you as eternal as the universe, and you can also obtain the nutrients to sustain life from the trickle of time.
You gain the following bonus:
·You will not age and will no longer need food and water.
·At the beginning of each turn, you will recover a part of your HP, whose value is equal to your intelligence modifier, you don’t gain this benefit if you have 0 hit points.
Causality
From level 15, even if you know the inevitable fate, you will still try to reverse the laws of time and space in order to survive.
When your HP is reduced to 0, but not directly killed, if you are not in the disabling state before being injured, you can reduce your HP to 1 instead of 0, and then enter the disabling state until your HP is not less than 30.
Annihilation Smite
At 18th level, you master the principle of completely destroying matter from the perspective of the universe.
If you hold a parsed weapon, you can make a special melee weapon attack on it with one action. This attack check will add your intelligence adjustment value, and will cause additional force field damage equivalent to your level on this class after hit.
When this attack hits, you force the target to make a physical saving of DC equal to 10+your intelligence modifier+your strength modifier. If the target fails to save, it will die immediately. If the target exemption is successful, the exemption DC will be increased by 2.
If the exemption DC of the target is 30 or more when the exemption is made, whether the exemption is successful or not, the target will immediately die and completely disappear.
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