Warlock
Base Class: Warlock

Your patron is not a single entity, rather a collection or perhaps amalgam of lesser forces, be it cosmic or otherwise. While individually weaker than other patrons, when unified these beings amass a great amount of knowledge and power, their voices cry out to you, offering all they know. Once made, contact with The Many allows an individual to tap into a shared mind, expanding their knowledge and understanding, though only in ways their patron allows.

Many Features

Warlock Level Feature
1st Expanded Spell List, Plethora of Knowledge
6th Thousand Voices
10th Melded Mind
14th Aspect of the Patron

Expanded Spell List

1st-level Many feature

The Many lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Many Expanded Spells
SPELL LEVEL SPELLS
1st  command, sleep
2nd  calm emotions, detect thoughts
3rd  bestow curse, sending
4th  compulsion, phantasmal killer
5th  geas, modify memory

Plethora of Knowledge

1st-level Many feature

Your connection to your Patron and their combined mind allows you to tap into the surface level of their knowledge. As a bonus action you can choose one skill, tool, instrument, game set or similar item with which you don’t have proficiency. You gain proficiency with the chosen skill or item for 1 minute. 

When you reach 10th level in this class, the chosen skill or item can be one in which you already have proficiency, granting you expertise for 1 minute instead. The chosen skill or item cannot be one that is already benefiting from a feature that allows you to double your proficiency bonus

Once you use this bonus action, you can’t use it again until you finish a long rest.

Thousand Voices

6th-level Many feature

The countless voices of your patron cry out in your mind, but you are able focus in order to hear and harness each of them individually. You can change the your voice at will, as well as mimic any voice you have heard. Additionally, as an action, you can throw your voice so that sound originates from any point within 60 feet of you.

Intelligent creatures who can see you when you throw or change your voice may immediately realise they are being deceived.

Melded Mind

10th-level Many feature

As you learn to pry deeper into your patron’s shared mind, so they pry deeper into yours, expanding your comprehension of spellcasting. When you loose or end your concentration on a spell early, you can use this feature to regain the spell slot initially expended to cast the spell.

You cannot use this feature if the spell was cast without expending a spell slot, such as through another feature or feat.

Once you use this feature, you can’t use it again until you finish a long rest.

Aspect of the Patron

14th-level Many feature

Frequent attunement with the countless minds of your patron, teaches you to manifest an aspect of yourself within the minds of your allies. As a bonus action, you can choose a number of willing creatures equal to your Charisma modifier (minimum 1) that you can see within 30 feet of you (including yourself). Each creature gains a bonus to the first attack roll, ability check or saving throw it makes before the end of its next turn. This bonus is equal to 1d4 + your Charisma modifier

Once you use this feature, you can’t use it again until you finish a short or long rest.

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