Base Class: Barbarian
The path of the pacifist is for gentle giants who possess a strong sense of justice and a heart full of compassion. Despite their intimidating appearance, they are soft-spoken and avoid conflict whenever possible. They believe that strength should be used to protect rather than harm. On occasions when raging, these barbarians lose the ability to self-mediate and attack without rebuke, taking down all who harm.
Iron fists
Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.
Temper Tantrum
Beginning at the 6th level, your strength is overwhelming, and you can now, as an action, throw an enemy. The enemy must make a strength saving throw on a success they are shoved 5ft. On a fail, they are thrown as per the stats below.
This person is turned into a projectile and will hit anyone on the path, and those on the path require a Dex saving roll. If failed, the enemy is knocked prone and the projectile goes - 1d4 distance. The projectile takes melee stat damage if thrown at a wall.
Same size - 1d8 + str feet in any direction.
Smaller - 1d10 + str feet in any direction.
Larger - 1d4+str feet in any direction.
Intimidating Presence
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Retaliation
Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.
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