Paladin
Base Class: Paladin

Those who follow the Matron of Ravens, the usurper of the previous god of death, seek to keep the natural order of the world in balance. They must keep the dead from rising, while keeping those from dying before their times. As they live, others must die to keep the natural order of the lives.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Renounce Enemy. As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw.

On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature’s speed is 0, and it can’t benefit from any bonus to its speed.

On a successful save, the creature’s speed is halved for 1 minute or until the creature takes any damage.

Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Raven Queen Spells
Paladin Level Spells

3rd

sleep, spare the dying

5th

hold person, Gentle Repose,

9th

counterspell, sending

13th

banishment, dimension door

17th

hold monster, commune

Feather Step

You move with the grace of the raven. Your walking speed increases by 5ft. Additionally you descend to the ground harmlessly as if under the effect of the 'Feather Fall' spell.

To Protect and to Strike

Starting at 7, Although resurrection is acceptable as the soul is willing, cheating death through undeath and immortality is unnatural and disrupts the natural order. Thus, to protect the living the undead should be destroyed.

You gain a +1 bonus to all attack and damage rolls With a Melee Weapon

you Gain +1 to AC

The Queens Blessing

By 15th level, The Raven Queen grants you blessings. If your hit points are reduced to 0 but not alt-right killed, you instead regain 1 hit point, once per long rest.

Matron's Raven

At 20th level, you can assume the form of an Matron's Raven. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:

  • Wings sprout from your back and grant you a flying speed of 60 feet.
  • You emanate an aura of menace in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or become frightened of you for 1 minute or until it takes any damage. Attack rolls against the frightened creature have advantage.

Once you use this feature, you can’t use it again until you finish a long rest.

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