Base Class: Fighter
Many warriors swear Oaths to gods of battle and war, but not all are blessed with the divine power of paladins or clerics. Those who fight for the gods without their explicit blessing are known as Crusaders. These zealots stand as champions of divine causes, their fervent belief fueling their battle fury.
Crusaders serve many gods and causes, but they all have one thing in common; their fanatical devotion to what they believe is right. Their belief is forged in the fires of devotion, and a dedicated Crusader will often snap rather than bend.
Crusader Features
| Fighter Level | Feature |
|---|---|
| 3rd | Crusader's Ire, Faithful Disciple |
| 7th | Mantle of Faith, Renewed Fervor |
| 10th | Zealous Fury |
| 15th | Righteous Judgment |
| 18th | Divine Rebuke |
Faithful Disciple
You have dedicated your life to your cause, learning all you can about it. At 3rd level, you gain proficiency in the Religion skill. Whenever you make an Intelligence (Religion) check related to the god, divinity, or divine cause you serve, you can add double your proficiency bonus to your roll.
Crusader's Ire
You can mark your enemies as the target of divine judgment. Beginning at 3rd level, you can use a bonus action to mark a creature within 30 feet as the target of your Crusader's Ire, granting you the following benefits against that creature:
- Once per turn when you miss the creature with a weapon attack, you can immediately make another weapon attack against that creature using the same weapon.
- When the creature is within your reach and casts a spell or makes an attack against a creature other than you, you can use your reaction to make an opportunity attack.
- When the creature forces you to make a saving throw, you can roll a d6, and add the result to your saving throw.
Your mark lasts for 1 minute, or until the creature is slain. Once you mark a creature you must finish a short or long rest before you can mark another creature with this feature.
Renewed Fervor
Your fanaticism grants you bursts of fervor in battle. When you use Second Wind you regain the use of Crusader's Ire.
In addition, when you Mark a creature as the target of your Crusader's Ire, you can move up to 30 feet toward it as part of the same bonus action without expending your movement.
Zealous Fury
Beginning at 10th level, your conviction allows you to fight through wounds that would slay those of lesser faith. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead, instantly making one weapon attack against your attacker. Once you use this feature you must finish a short or long rest before you can do so again.
Righteous Judgment
You are the arbiter of divine wrath. When you hit the target of Crusader's Ire with a weapon attack, you can end the Mark to have your attack to deal maximum damage instead of rolling.
If the attack reduces the target to 0 hit points you instantly regain the use of Crusader's Ire.
Divine Rebuke
Starting at 18th level, when the target of your Crusader's Ire target's you with an attack, you can use your reaction to make a weapon attack against them. If you use this action after its attack hits you, your weapon attack is made with advantage.
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