Base Class: Rogue
Ninja
Shadow Sneak
Sneak attack no longer requires advantage in darkness or dim light.
Your sneak attack dice rolls increase as you level up, d8 at level 3, d10 at level 7, and d12 at level 14
Night Owl
You now have darkvision up to 120ft, also letting you see in magical darkness. You see color in different shades of grey in darkness.
Long rests now can be made in 4 hours, and you don't need to sleep if resting in dark or dim light.
Short rests now take only an hour to complete.
Shadow Step
Being a master of the night and shadows, you can now cast darkness up to a number of times equal to your proficiency bonus. While in this darkness, you can teleport up to 30 feet of the nearest creature as a bonus action and conduct an additional attack as a part of the bonus action. This attack deals an additional 1d6 necrotic damage to targeted creatures.
Dark Beckoning
The shadows call to you, empowering your weapon attacks and armor class. Once per turn, while in dark or dim light you can deal an additional 5d6 necrotic damage. Can stack with sneak attack.
Also once per round, as a reaction, when being attacked, you can add your proficiency bonus to your AC, or Saving Throws.
Nightly Mastery
You and the shadows are one. When in dark or dim light, you become ghostly, blending in with the shadows to gain resistance to all damage, except necrotic. As a bonus action you may also give an additional creatures up to half you proficiency bonus, this effect for one turn, so long as they are in and remain in dark or dim light.
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