Base Class: Ranger
Unlike other archers, you focus on hitting a bunch of enemies at once with your weapon, taking down hordes of enemies before you. Not the greatest archery approach, but it's gotten you quite far in your profession to quite now.
Horde Breaker Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class. The spell counts as a ranger spell for you, but doesn't count against the number of ranger spells you know.
Multi-Shot
When taking the attack action, you may choose to nock two additional arrows when making a longbow, shortbow, or crossbow attack. When rolling damage, add a damage dice for each additional arrows nocked.
When attacking you can choose to hit an additional enemy within 5ft of your initial target, up to the number of arrows used.
Frontline Shooter
Attacking with a ranged weapon within 5ft of a hostile creature no longer imposes disadvantage. Ranged attacks against hostile creatures within 30 feet of you gain an additional damage equal to your proficiency bonus.
Improved Multi-Shot
Multi-Shot now allows you to nock four additional arrows when making a ranged attacks with a longbow, shortbow, or crossbow.
In addition, you can now split your damage, targeting additional creatures within 20ft of your initial target, up to the number of arrows nocked.
Lucky Hit
When rolling a hit die for a ranged attack made with a longbow, shortbow, or crossbow, you gain a critical hit on a roll of 19 or 20.
Once per turn, when rolling the hit die for a ranged attack, if you miss the target, you can choose another creature within 15ft of that target if any, they become the new target and you make that attack again.
Rapid Fire
During your turn, if you manage to drop a creatures hit points to 0 or land a critical hit, you can choice to make an additional ranged attacks as a bonus action this turn.
Final Gambit
During your attack action, you can choice to make a risk to deal heavy damage. As an attack, you shoot a barrage of arrows into the air above you, dealing 20d8 piercing damage in a 30-foot-radius sphere within 120ft of you. Then til the end of your next turn, all attacks against you have advantage, and gain a level of exhaustion. You can use this a number of times equal to your proficiency bonus.
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